inshed

<kuid:-1:717>

Author: Auran
Kind: mesh
Build: 2.0
Size: 1.36MB
Uploaded: 2019-06-17
Loadings:
43
-
0
+

inshed

    inshed
  • big_shad.bmp 2.05KB
  • blank.tga 3.04KB
  • concrete_or.tga 48.04KB
  • config.txt 474 bytes
  • crate-crate.texture.txt 45 bytes
  • crate.bmp 5.05KB
  • crate.tga 12.04KB
  • crateside-crateside.texture.txt 53 bytes
  • crateside.bmp 2.05KB
  • crateside.texture.txt 32 bytes
  • crateside.tga 3.04KB
  • dark-floor_mesh.texture.txt 49 bytes
  • dark.texture.txt 27 bytes
  • dark.tga 3.04KB
  • exitsign.texture.txt 31 bytes
  • exitsign.tga 6.04KB
  • exitsign_i.texture.txt 33 bytes
  • exitsign_i.tga 6.04KB
  • floor_mesh.bmp 2.05KB
  • gl-gl.texture.txt 39 bytes
  • gl.bmp 5.05KB
  • gl.tga 12.04KB
  • inshed.pm 259.16KB
  • inshed_bluebox-inshed_bluebox.texture.txt 63 bytes
  • inshed_bluebox.bmp 3.05KB
  • inshed_bluebox.tga 6.04KB
  • inshed_door.texture.txt 34 bytes
  • inshed_door.tga 6.04KB
  • inshed_drum.texture.txt 34 bytes
  • inshed_drum.tga 3.04KB
  • inshed_drum_lid.texture.txt 38 bytes
  • inshed_drum_lid.tga 3.04KB
  • inshed_endwall.texture.txt 37 bytes
  • inshed_endwall.tga 192.04KB
  • inshed_endwall_t.texture.txt 39 bytes
  • inshed_endwall_t.tga 96.04KB
  • inshed_extractor.texture.txt 39 bytes
  • inshed_extractor.tga 96.04KB
  • inshed_extractor_bv.texture.txt 42 bytes
  • inshed_extractor_bv.tga 48.04KB
  • inshed_extractor_up.texture.txt 42 bytes
  • inshed_extractor_up.tga 24.04KB
  • inshed_floor.texture.txt 35 bytes
  • inshed_floor.tga 48.04KB
  • inshed_floor2.texture.txt 36 bytes
  • inshed_floor2.tga 48.04KB
  • inshed_platform_side.texture.txt 43 bytes
  • inshed_platform_side.tga 12.04KB
  • inshed_roof.texture.txt 34 bytes
  • inshed_roof.tga 96.04KB
  • inshed_roof1.texture.txt 35 bytes
  • inshed_roof1.tga 96.04KB
  • inshed_roofv.texture.txt 35 bytes
  • inshed_roofv.tga 96.04KB
  • inshed_roofv1.texture.txt 36 bytes
  • inshed_roofv1.tga 96.04KB
  • inshed_sidewall.texture.txt 38 bytes
  • inshed_sidewall.tga 384.04KB
  • inshed_sidewall_2.texture.txt 40 bytes
  • inshed_sidewall_2.tga 384.04KB
  • inshed_sidewall_3.texture.txt 40 bytes
  • inshed_sidewall_3.tga 384.04KB
  • inshed_tool_board-inshed_tool_board.texture.txt 69 bytes
  • inshed_tool_board.bmp 65.05KB
  • inshed_tool_board.tga 192.04KB
  • inshed_trus-inshed_trus.texture.txt 57 bytes
  • inshed_trus.bmp 17.05KB
  • inshed_trus.tga 48.04KB
  • inshed_ww-inshed_ww.texture.txt 53 bytes
  • inshed_ww.bmp 5.05KB
  • inshed_ww.tga 12.04KB
  • inshed_ww2-inshed_ww2.texture.txt 55 bytes
  • inshed_ww2.bmp 5.05KB
  • inshed_ww2.tga 12.04KB
  • lamp.texture.txt 27 bytes
  • lamp.tga 6.04KB
  • lampi.texture.txt 28 bytes
  • lampi.tga 6.04KB
  • light_reflector.texture.txt 38 bytes
  • light_reflector.tga 12.04KB
  • notices.texture.txt 21 bytes
  • notices.tga 24.04KB
  • pit.texture.txt 26 bytes
  • pit.tga 24.04KB
  • pit_side.texture.txt 31 bytes
  • pit_side.tga 24.04KB
  • plat_shad.bmp 2.05KB
  • plat_shad.tga 1.04KB
  • pole_shad-big_shad.texture.txt 52 bytes
  • pole_shad-plat_shad.texture.txt 53 bytes
  • pole_shad-pole_shad.texture.txt 53 bytes
  • pole_shad.bmp 2.05KB
  • pole_shad.tga 3.04KB
  • rail.texture.txt 27 bytes
  • rail.tga 6.04KB
  • railbit-railbit.texture.txt 49 bytes
  • railbit.bmp 1.30KB
  • railbit.tga 812 bytes
  • red_door.texture.txt 31 bytes
  • red_door.tga 48.04KB
  • redlocker_side.texture.txt 37 bytes
  • redlocker_side.tga 3.04KB
  • redlockers.texture.txt 33 bytes
  • redlockers.tga 6.04KB
  • trolleywheels-trolleywheels.texture.txt 61 bytes
  • trolleywheels.bmp 2.05KB
  • trolleywheels.tga 3.04KB

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 45 combined chunks (of 45 source) in .im file:
VE86: Legacy .pm files are no longer supported. Switch to using a .lm file.
VE62: Required container 'thumbnails' is missing.
VE39: The texture 'pole_shad.tga' is a uniform color.
VE39: The texture 'pole_shad.tga' is a uniform color.
VE39: The texture 'pole_shad.tga' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 2211

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