Hospital. Large
<kuid2:102657:39008:1>
Author: | advance |
Kind: | scenery |
Build: | 2.5 |
Size: | 1.07MB |
Uploaded: | 2021-07-31 |
Loadings: |
37
-
+
|
Hospital. Large
A medium to large hospital. Helipad, direction signs and morgue unit are separate. Warning: Hi Poly
Author: Brett
- Hospital. Large
- black.bmp 48.05KB
- black.texture.txt 28 bytes
- blue metal 1.bmp 192.05KB
- blue metal 1.texture.txt 35 bytes
- blue metal.bmp 192.05KB
- blue metal.texture.txt 33 bytes
- brown.bmp 48.05KB
- brown.texture.txt 28 bytes
- concrete rough.bmp 48.05KB
- concrete rough.texture.txt 37 bytes
- config.txt 3.72KB
- dark grey.bmp 48.05KB
- dark grey.texture.txt 32 bytes
- glass wall 2.bmp 48.05KB
- glass wall 2.texture.txt 35 bytes
- grey render.bmp 192.05KB
- grey render.texture.txt 34 bytes
- hos mix 1.bmp 768.05KB
- hos mix 1.texture.txt 32 bytes
- hos mix 2.bmp 768.05KB
- hos mix 2.texture.txt 32 bytes
- hospital_large.im 377.99KB
- hospital_large_night.im 8.85KB
- night textures.bmp 192.05KB
- night textures.texture.txt 37 bytes
- red rusty metal.bmp 48.05KB
- red rusty metal.texture.txt 38 bytes
- roof set.bmp 192.05KB
- roof set.texture.txt 31 bytes
- rottnest.bmp 48.05KB
- rottnest.texture.txt 31 bytes
- screenshot.jpg 10.64KB
- white flat.bmp 48.05KB
- white flat.texture.txt 33 bytes
night
One year limited warranty. It is not guaranteed to work after that time nor be error free with any future version of TRS. Use it wherever or however but if you alter it please advise me so I can use it too. Do not alter or use it for profit
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE39: The texture 'black.bmp' is a uniform color.
VE39: The texture 'brown.bmp' is a uniform color.
VE39: The texture 'dark grey.bmp' is a uniform color.
VE39: The texture 'rottnest.bmp' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 6040
User photos
No one has added a photo of this object yet
Comments:
Sign in to post a comment