Beyblade L-Drago Destructor
<kuid2:1032534:21013:1>
Author: | Nazmul Huda |
Kind: | scenery |
Build: | 2.9 |
Size: | 11.16MB |
Uploaded: | 2025-03-07 |
Downloads: |
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Beyblade L-Drago Destructor
Animated Beyblade.
I am Nazmul. I am a Bangladeshi Trainz Content Creator.
My Team: Bangladeshi Trainz Simulator. You can Call BTZS.
- Beyblade L-Drago Destructor
- $screenshot$.jpg 78.65KB
- anim.kin 2.31KB
- config.txt 1.19KB
- ldrogo.im 29.05MB
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 22 combined chunks (of 34 source) in .im file:
VE145: Category code 'ZX - Paintshed template' is obsolete.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 267353
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 267353
VE166: 22 combined chunks (of 34 source) in .im file:
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 22 combined chunks (of 34 source) in .im file:
VE145: Category code 'ZX - Paintshed template' is obsolete.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 267353
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 267353
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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