ZR~(Gr-1) Mesh Library

ZR~(Gr-1) Mesh Library

<kuid:103475:22000>

Author: s301
Kind: mesh
Build: 2.9
Size: 2.00MB
Uploaded: 2020-03-12
Web-site: zecrail.victrainz.com.au
Loadings:
110
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0
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ZR~(Gr-1) Mesh Library

ZR~(Gr-1), grass set #1. These grasses come in 4 'shapes', with 4 textures, and two heights. The 4 shapes are 'normal' (a fairly thick 'block' of grass in a small area), 'sparse' (a sparse version of the normal grass), 'clump' (a small clump of grass), and 'group' (a group of various size/shape clumps of grass). The 4 textures are 'light green', 'dark green', 'dry green' and 'dry brown'. They come in two heights, 1.4m and 2m (2m does not have 'sparse' and 'group' shapes). The pack also has a pair of 'mixed' grasses, which are the 'normal' mesh with a mix of textures 1, 2, and 3, in both 1.4m and 2m versions. These are all designed for use in TS2009 native mode, and make use of a mesh-library to assist with in-game performance, as well as have two levels of detail (LOD).

Many thanks to Jankvis for supplying the original meshes and textures used to create these grasses. Please also see his wonderful creations for the original versions of these grasses, as well as other vegetation. The JVC~ set is designed for TS2009 native mode (this set follows the same naming convention, using ZR~ to denote TS09 native mode content).
I hope you enjoy using these models.
Zec

Author: S301

    ZR~(Gr-1) Mesh Library
  • $screenshot$.jpg 5.35KB
  • config.txt 3.04KB
  • grass-1-a_lod0.im 5.52KB
  • grass-1-a_lod1.im 732 bytes
  • grass-1-b_lod0.im 2.96KB
  • grass-1-c_lod0.im 5.52KB
  • grass-1-c_lod1.im 732 bytes
  • grass-1-d_lod0.im 2.96KB
  • grass-1-e_lod0.im 5.52KB
  • grass-1-e_lod1.im 732 bytes
  • grass-1-f_lod0.im 2.96KB
  • grass-1-g_lod0.im 896 bytes
  • grass-1-g_lod1.im 568 bytes
  • grass-1-grass-1.texture.txt 141 bytes
  • grass-1-h_lod0.im 896 bytes
  • grass-1-h_lod1.im 568 bytes
  • grass-1-i_lod0.im 896 bytes
  • grass-1-i_lod1.im 568 bytes
  • grass-1-j_lod0.im 5.52KB
  • grass-1-j_lod1.im 732 bytes
  • grass-1-k_lod0.im 2.96KB
  • grass-1-l_lod0.im 896 bytes
  • grass-1-l_lod1.im 568 bytes
  • grass-1-m_lod0.im 2.96KB
  • grass-1-n_lod0.im 2.96KB
  • grass-1-o_lod0.im 2.96KB
  • grass-1-p_lod0.im 2.96KB
  • grass-1-q_lod0.im 5.52KB
  • grass-1-q_lod1.im 732 bytes
  • grass-1-r_lod0.im 5.52KB
  • grass-1-r_lod1.im 732 bytes
  • grass-1-s_lod0.im 5.52KB
  • grass-1-s_lod1.im 732 bytes
  • grass-1-t_lod0.im 5.52KB
  • grass-1-t_lod1.im 732 bytes
  • grass-1-u_lod0.im 896 bytes
  • grass-1-u_lod1.im 568 bytes
  • grass-1-v_lod0.im 896 bytes
  • grass-1-v_lod1.im 568 bytes
  • grass-1-w_lod0.im 896 bytes
  • grass-1-w_lod1.im 568 bytes
  • grass-1-x_lod0.im 896 bytes
  • grass-1-x_lod1.im 568 bytes
  • grass-1-y_lod0.im 6.11KB
  • grass-1-z_lod0.im 6.11KB
  • grass-1.tga 4.00MB
  • grass-2-grass-2.texture.txt 139 bytes
  • grass-2.tga 4.00MB
  • grass-3-grass-3.texture.txt 139 bytes
  • grass-3.tga 4.00MB
  • grass-4-grass-4.texture.txt 139 bytes
  • grass-4.tga 4.00MB

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE62: Required container 'mesh-table' is missing.
TrainzMeshCollisionData::GetRawData> No PhysX actor.

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