Steel Industry - Continuous-Process Strip Mill - No Name
<kuid2:124017:10016:3>
Author: | Maddy25 |
Kind: | scenery |
Build: | 2.0 |
Size: | 1.11MB |
Uploaded: | 2019-11-14 |
Web-site: | sentient-potato.org |
Loadings: |
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Steel Industry - Continuous-Process Strip Mill - No Name
This building was inspired by one of the large continuous-processing mills at US Steel's Gary, Indiana facility (their No.1 BOP Shop, before it was painted bright blue). Most of the buildings in that facility are gigantic and this one is no exception, measuring approximately 1500 by 500 feet. At one end, hot, molten iron is dumped into basic-oxygen-process furnaces. From there, the molten metal (steel now) is fed to a continuous-process system that produces steel coils.
I've deliberately NOT made this building industry-active, since people want different types of operations -- some want their industries to work like LARS2 industries, some prefer the ProtoLARS operation, and some don't want industry-active structures at all.
This building is identical to kuid2:124017:10009 except the name/logo has been removed, for all you people that don't happen to be modelling the city of Grandville. :p
[polygons: 7700; textures: 1.91 MB]
Author: Madeline Usher
- Steel Industry - Continuous-Process Strip Mill - No Name
- black.texture.txt 46 bytes
- black.tga 3.02KB
- blast-shield.texture.txt 53 bytes
- blast-shield.tga 192.02KB
- coil-front.texture.txt 51 bytes
- coil-front.tga 24.02KB
- coil-side.texture.txt 50 bytes
- coil-side.tga 12.02KB
- concrete.texture.txt 49 bytes
- concrete.tga 96.02KB
- config.txt 11.72KB
- cont-process.im 772.93KB
- dark-rust.texture.txt 50 bytes
- dark-rust.tga 12.02KB
- dark-siding-doors.texture.txt 58 bytes
- dark-siding-doors.tga 192.02KB
- dark-siding-steps.texture.txt 58 bytes
- dark-siding-steps.tga 192.02KB
- dark-siding-vents.texture.txt 58 bytes
- dark-siding-vents.tga 96.02KB
- dark-siding-vents2.texture.txt 59 bytes
- dark-siding-vents2.tga 96.02KB
- darksteel.texture.txt 50 bytes
- darksteel.tga 24.02KB
- dls_thumbnail.jpg 11.00KB
- insideroof.texture.txt 51 bytes
- insideroof.tga 96.02KB
- lakerem.texture.txt 48 bytes
- lakerem.tga 12.02KB
- light-siding-doors.texture.txt 59 bytes
- light-siding-doors.tga 192.02KB
- light-siding-vents.texture.txt 59 bytes
- light-siding-vents.tga 96.02KB
- light-siding-vents2.texture.txt 60 bytes
- light-siding-vents2.tga 96.02KB
- light-siding.texture.txt 53 bytes
- light-siding.tga 96.02KB
- blast-shield.texture.txt 53 bytes
- blast-shield.tga 192.02KB
- concrete-concrete-a.texture.txt 100 bytes
- concrete-concrete-a.tga 128.02KB
- dark-siding-doors-dark-siding-doors-a.texture.txt 136 bytes
- dark-siding-doors-dark-siding-doors-a.tga 256.02KB
- dark-siding-steps-dark-siding-steps-a.texture.txt 136 bytes
- dark-siding-steps-dark-siding-steps-a.tga 256.02KB
- dark-siding-vents-dark-siding-vents-a.texture.txt 136 bytes
- dark-siding-vents-dark-siding-vents-a.tga 128.02KB
- dark-siding-vents2-dark-siding-vents2-a.texture.txt 140 bytes
- dark-siding-vents2-dark-siding-vents2-a.tga 128.02KB
- light-siding-doors-dark-siding-doors-a.texture.txt 138 bytes
- light-siding-doors-dark-siding-doors-a.tga 256.02KB
- night.im 18.59KB
- sign-sign-a.texture.txt 75 bytes
- sign-sign-a.tga 128.02KB
- vinyl-doors-vinyl-doors-a.texture.txt 112 bytes
- vinyl-doors-vinyl-doors-a.tga 128.02KB
- plate-girder.texture.txt 53 bytes
- plate-girder.tga 24.02KB
- ribbed-steel.texture.txt 53 bytes
- ribbed-steel.tga 12.02KB
- roof2.texture.txt 46 bytes
- roof2.tga 96.02KB
- rust.texture.txt 45 bytes
- rust.tga 12.02KB
- screenshot.jpg 11.00KB
- sign-sign-a.texture.txt 75 bytes
- sign-sign-a.tga 128.02KB
- smooth-red.texture.txt 51 bytes
- smooth-red.tga 12.02KB
- topvents.texture.txt 49 bytes
- topvents.tga 24.02KB
- vinyl-doors.texture.txt 52 bytes
- vinyl-doors.tga 96.02KB
- yellow.texture.txt 47 bytes
- yellow.tga 12.02KB
night
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 25 combined chunks (of 27 source) in .im file:
VE39: The texture 'black.tga' is a uniform color.
VE39: The texture 'sign-sign-a.tga' is a uniform color.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 11386
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 11386
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