Steel Industry - Continuous-Process Strip Mill - No Name
<kuid2:124017:10016:4>
Author: | Maddy25 |
Kind: | scenery |
Build: | 3.5 |
Size: | 1.91MB |
Uploaded: | 2022-05-10 |
Web-site: | sentient-potato.org |
Loadings: |
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Steel Industry - Continuous-Process Strip Mill - No Name
This building was inspired by one of the large continuous-processing mills at US Steel's Gary, Indiana facility (their No.1 BOP Shop, before it was painted bright blue). Most of the buildings in that facility are gigantic and this one is no exception, measuring approximately 1500 by 500 feet. At one end, hot, molten iron is dumped into basic-oxygen-process furnaces. From there, the molten metal (steel now) is fed to a continuous-process system that produces steel coils.
I've deliberately NOT made this building industry-active, since people want different types of operations -- some want their industries to work like LARS2 industries, some prefer the ProtoLARS operation, and some don't want industry-active structures at all.
This building is identical to kuid2:124017:10009 except the name/logo has been removed, for all you people that don't happen to be modelling the city of Grandville. :p
[polygons: 7700; textures: 1.91 MB]
Author: Madeline Usher
- Steel Industry - Continuous-Process Strip Mill - No Name
- black.texture.txt 28 bytes
- black.tga 3.53KB
- blast-shield.texture.txt 35 bytes
- blast-shield.tga 192.53KB
- coil-front.texture.txt 33 bytes
- coil-front.tga 24.53KB
- coil-side.texture.txt 32 bytes
- coil-side.tga 12.53KB
- concrete.texture.txt 31 bytes
- concrete.tga 96.53KB
- config.txt 11.16KB
- cont-process.im 772.93KB
- dark-rust.texture.txt 32 bytes
- dark-rust.tga 12.53KB
- dark-siding-doors.texture.txt 40 bytes
- dark-siding-doors.tga 192.53KB
- dark-siding-steps.texture.txt 40 bytes
- dark-siding-steps.tga 192.53KB
- dark-siding-vents.texture.txt 40 bytes
- dark-siding-vents.tga 96.53KB
- dark-siding-vents2.texture.txt 41 bytes
- dark-siding-vents2.tga 96.53KB
- darksteel.texture.txt 32 bytes
- darksteel.tga 24.53KB
- dls_thumbnail.jpg 11.00KB
- insideroof.texture.txt 33 bytes
- insideroof.tga 96.53KB
- lakerem.texture.txt 30 bytes
- lakerem.tga 12.53KB
- light-siding-doors.texture.txt 41 bytes
- light-siding-doors.tga 192.53KB
- light-siding-vents.texture.txt 41 bytes
- light-siding-vents.tga 96.53KB
- light-siding-vents2.texture.txt 42 bytes
- light-siding-vents2.tga 96.53KB
- light-siding.texture.txt 35 bytes
- light-siding.tga 96.53KB
- blast-shield.texture.txt 35 bytes
- blast-shield.tga 192.53KB
- concrete-a.tga 33.28KB
- concrete-concrete-a.texture.txt 53 bytes
- concrete.tga 96.53KB
- dark-siding-doors-a.tga 65.28KB
- dark-siding-doors-dark-siding-doors-a.texture.txt 71 bytes
- dark-siding-doors.tga 192.53KB
- dark-siding-steps-a.tga 65.28KB
- dark-siding-steps-dark-siding-steps-a.texture.txt 71 bytes
- dark-siding-steps.tga 192.53KB
- dark-siding-vents-a.tga 33.28KB
- dark-siding-vents-dark-siding-vents-a.texture.txt 71 bytes
- dark-siding-vents.tga 96.53KB
- dark-siding-vents2-a.tga 33.28KB
- dark-siding-vents2-dark-siding-vents2-a.texture.txt 73 bytes
- dark-siding-vents2.tga 96.53KB
- light-siding-doors-dark-siding-doors-a.texture.txt 72 bytes
- light-siding-doors.tga 192.53KB
- night.im 18.59KB
- sign-a.tga 33.28KB
- sign-sign-a.texture.txt 45 bytes
- sign.tga 96.53KB
- vinyl-doors-a.tga 96.53KB
- vinyl-doors-vinyl-doors-a.texture.txt 59 bytes
- vinyl-doors.tga 96.53KB
- plate-girder.texture.txt 35 bytes
- plate-girder.tga 24.53KB
- ribbed-steel.texture.txt 35 bytes
- ribbed-steel.tga 12.53KB
- roof2.texture.txt 28 bytes
- roof2.tga 96.53KB
- rust.texture.txt 27 bytes
- rust.tga 12.53KB
- screenshot.jpg 11.00KB
- sign-a.tga 33.28KB
- sign-sign-a.texture.txt 45 bytes
- sign.tga 96.53KB
- smooth-red.texture.txt 33 bytes
- smooth-red.tga 12.53KB
- topvents.texture.txt 31 bytes
- topvents.tga 24.53KB
- vinyl-doors.texture.txt 34 bytes
- vinyl-doors.tga 96.53KB
- yellow.texture.txt 29 bytes
- yellow.tga 12.53KB
night
VE166: 25 combined chunks (of 27 source) in .im file:
VE39: The texture 'black.tga' is a uniform color.
VE39: The texture 'sign.tga' is a uniform color.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 11386
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 11386
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