wb opel garage
<kuid:137392:1141>
Author: | barrie40 |
Kind: | scenery |
Build: | 2.0 |
Size: | 825.73KB |
Uploaded: | 2024-06-29 |
Loadings: |
3
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+
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wb opel garage
wb_opel_garage
Author: barrie40
- wb opel garage
- config.txt 1.10KB
- extur~1.texture.txt 22 bytes
- texture0.jpg 41.33KB
- texture0.texture.txt 31 bytes
- texture1.jpg 41.90KB
- texture1.texture.txt 31 bytes
- texture10.jpg 33.27KB
- texture10.texture.txt 32 bytes
- texture11.jpg 18.89KB
- texture12.jpg 17.88KB
- texture13.jpg 31.82KB
- texture14.jpg 43.72KB
- texture14.texture.txt 32 bytes
- texture15.jpg 24.89KB
- texture15.texture.txt 32 bytes
- texture16.jpg 20.62KB
- texture17.jpg 27.93KB
- texture18.jpg 40.44KB
- texture18.texture.txt 32 bytes
- texture19.jpg 29.04KB
- texture19.texture.txt 32 bytes
- texture2.jpg 44.22KB
- texture2.texture.txt 31 bytes
- texture20.jpg 43.95KB
- texture20.texture.txt 32 bytes
- texture21.jpg 97.86KB
- texture3.jpg 29.53KB
- texture4.jpg 18.59KB
- texture5.jpg 31.54KB
- texture6.jpg 45.69KB
- texture6.texture.txt 31 bytes
- texture7.jpg 45.33KB
- texture7.texture.txt 31 bytes
- texture8.jpg 37.49KB
- texture8.texture.txt 31 bytes
- texture9.jpg 42.67KB
- texture9.texture.txt 31 bytes
- wb_opel_garage.im 134.16KB
geen copiƫn/reskins zonder toestemming
VE170: Failed to open compiled texture 'extur~1.texture' for 'arc:fld:$(original)/hash-DB||kuid 137392 1141.tzarc|'
VE165: Texture 'extur~1.texture' is missing or could not be loaded in mesh 'wb_opel_garage.im', material '*wb_opel_garage*534E0906*mat13*m.onetex'.
VE66: The texture file 'extur~1.texture.txt' contains non-ANSI characters. Textures must be ANSI.
VE40: Unable to load primary image '??' for texture file 'extur~1.texture.txt'.
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE217: Material *wb_opel_garage*534E0906*mat13*m.onetex in mesh file wb_opel_garage.im has no texture assigned to a required slot: texture0
VE62: Required container 'thumbnails' is missing.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 1645
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