UP SD70ACe Trucks #8485

UP SD70ACe Trucks #8485

<kuid2:137823:151111:1>

Author: captkilljoy
Kind: bogey
Build: 2.4
Size: 1.45MB
Uploaded: 2021-11-26
Loadings:
47
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1
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UP SD70ACe Trucks #8485

SD70ACe Trucks.These are non reskinable, nor are theY reusable in any way. Creator SP_OR_BUST.Thanks to Tyler Bishop for the wheels.

    UP SD70ACe Trucks #8485
  • anim.kin 3.58KB
  • bogiesilver.texture.txt 34 bytes
  • bogiesilver.tga 12.04KB
  • bumpertops.texture.txt 33 bytes
  • bumpertops.tga 16.04KB
  • chain-chaina.texture.txt 46 bytes
  • chain.bmp 12.05KB
  • chaina.bmp 12.05KB
  • chaina2.bmp 12.05KB
  • config.txt 1,012 bytes
  • env_metal.bmp 192.05KB
  • env_metal.texture.txt 32 bytes
  • hubsilver.texture.txt 32 bytes
  • hubsilver.tga 12.04KB
  • mesh.im 993.74KB
  • preview.jpg 24.11KB
  • sideframe.texture 5.33MB
  • silver.texture.txt 29 bytes
  • silver.tga 812 bytes
  • truck.bmp 66.50KB
  • wheel.texture.txt 28 bytes
  • wheel.tga 256.04KB

VE168: File 'sideframe.texture' is not a valid compiled texture file for 'arc:fld:$(original)/hash-4C||kuid2 137823 151111 1.tzarc|'
VE165: Texture 'sideframe.texture' is missing or could not be loaded in mesh 'mesh.im', material '*mesh*1A0887D5*material #1*m.onetex'.
VE165: Texture 'sideframe.texture' is missing or could not be loaded in mesh 'mesh.im', material '*mesh*274A7F59*material #2*m.onetex'.
VE65: The *.texture.txt file is missing for texture resource 'sideframe.texture'.

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE217: Material *mesh*1A0887D5*material #1*m.onetex in mesh file mesh.im has no texture assigned to a required slot: texture0
VE217: Material *mesh*274A7F59*material #2*m.onetex in mesh file mesh.im has no texture assigned to a required slot: texture0
VE39: The texture 'bogiesilver.tga' is a uniform color.
VE39: The texture 'bumpertops.tga' is a uniform color.
VE39: The texture 'hubsilver.tga' is a uniform color.
VE39: The texture 'silver.tga' is a uniform color.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 13945
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 13945

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