engine administration
<kuid2:164988:90001:1>
Author: | iceman2117 |
Kind: | scenery |
Build: | 2.2 |
Size: | 1.52MB |
Uploaded: | 2023-01-08 |
Loadings: |
12
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+
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engine administration
- engine administration
- antor.texture.txt 28 bytes
- antor.tga 48.02KB
- antorplus.texture.txt 32 bytes
- antorplus.tga 48.02KB
- bsteig.texture.txt 29 bytes
- bsteig.tga 48.02KB
- config.txt 1.86KB
- db_02.texture.txt 28 bytes
- db_02.tga 48.02KB
- dk.texture.txt 25 bytes
- dk.tga 96.04KB
- dls_thumbnail.jpg 80.67KB
- eingang.texture.txt 30 bytes
- eingang.tga 192.04KB
- fussweg.texture.txt 30 bytes
- fussweg.tga 192.02KB
- hauptdach.texture.txt 32 bytes
- hauptdach.tga 96.02KB
- hinten.texture.txt 29 bytes
- hinten.tga 192.04KB
- iron door trafo.texture.txt 38 bytes
- iron door trafo.tga 96.04KB
- lokleitung.im 78.36KB
- lokleitung.jpg 80.67KB
- namesig.texture.txt 30 bytes
- namesig.tga 96.02KB
- db_02.texture.txt 28 bytes
- db_02.tga 48.02KB
- night.im 10.26KB
- window.texture.txt 29 bytes
- window.tga 48.04KB
- window01-window01.texture.txt 51 bytes
- window01.texture.txt 31 bytes
- window01.tga 64.04KB
- window02-window02.texture.txt 51 bytes
- window02.texture.txt 31 bytes
- window02.tga 64.04KB
- window03-window03.texture.txt 51 bytes
- window03.texture.txt 31 bytes
- window03.tga 64.04KB
- rltor.texture.txt 28 bytes
- rltor.tga 48.02KB
- torkant.texture.txt 30 bytes
- torkant.tga 192.04KB
- tormh.texture.txt 28 bytes
- tormh.tga 192.02KB
- vordach.texture.txt 30 bytes
- vordach.tga 12.04KB
- washbeton.texture.txt 32 bytes
- washbeton.tga 96.04KB
- wellbeton.texture.txt 32 bytes
- wellbeton.tga 192.02KB
- wellblech.texture.txt 32 bytes
- wellblech.tga 192.02KB
- window.texture.txt 29 bytes
- window.tga 48.04KB
- windowbrown.texture.txt 34 bytes
- windowbrown.tga 48.04KB
- windowbrownrollo.texture.txt 39 bytes
- windowbrownrollo.tga 48.04KB
night
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 25 combined chunks (of 25 source) in .im file:
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 1064
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