SF cdr railcar 16 front bogey
<kuid2:169585:50137:1>
Author: | steveflanders |
Kind: | bogey |
Build: | 3.5 |
Size: | 503.54KB |
Uploaded: | 2019-07-04 |
Web-site: | homepage.ntlworld.com/s.flanders/trainz/default.htm |
Loadings: |
11
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SF cdr railcar 16 front bogey
CDRJC Railcar 16 front bogey
Author: Steve Flanders
- SF cdr railcar 16 front bogey
- anim.kin 4.96KB
- brass.texture.txt 28 bytes
- brass.tga 3.53KB
- cdr_r16_cab_body.im 691.92KB
- config.txt 2.92KB
- env_metal.bmp 12.05KB
- env_metal.texture.txt 32 bytes
- face3.texture.txt 28 bytes
- face3.tga 24.53KB
- figure3.texture.txt 30 bytes
- figure3.tga 3.53KB
- frames.texture.txt 29 bytes
- frames.tga 48.53KB
- glass-glass.texture.txt 45 bytes
- glass.bmp 3.05KB
- glass.tga 3.53KB
- radiator and bonnet.texture.txt 42 bytes
- radiator and bonnet.tga 192.53KB
- railcar colours.texture.txt 38 bytes
- railcar colours.tga 48.53KB
- railcar interior.texture.txt 39 bytes
- railcar interior.tga 48.53KB
- screenshot.jpg 15.76KB
- shadow.im 14.45KB
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 14396
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 14396
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