EET Church Krzeszow
<kuid2:173943:200335:2>
Author: | kilanziom |
Kind: | scenery |
Build: | 2.5 |
Size: | 646.31KB |
Uploaded: | 2023-11-19 |
Web-site: | trainzart.pl |
Loadings: |
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EET Church Krzeszow
Late huge church located within the Cistercian monastery in Krzeszow, a splendid example of late baroque architecture
Author: kilanziom
- EET Church Krzeszow
- $screenshot$.jpg 40.77KB
- church.lm.txt 196 bytes
- config.txt 1.50KB
- kk.im 98.00KB
- kk01.texture.txt 27 bytes
- kk01.tga 48.04KB
- kk02.texture.txt 27 bytes
- kk02.tga 24.04KB
- kk03.texture.txt 27 bytes
- kk03.tga 236 bytes
- kk04.texture.txt 27 bytes
- kk04.tga 12.04KB
- kk05.texture.txt 27 bytes
- kk05.tga 24.04KB
- kk06.texture.txt 27 bytes
- kk06.tga 12.04KB
- kk07.texture.txt 27 bytes
- kk07.tga 24.04KB
- kk08.texture.txt 27 bytes
- kk08.tga 12.04KB
- kk09.texture.txt 27 bytes
- kk09.tga 12.04KB
- kk10.texture.txt 27 bytes
- kk10.tga 812 bytes
- kk11.texture.txt 27 bytes
- kk11.tga 12.04KB
- kk12.texture.txt 27 bytes
- kk12.tga 3.04KB
- kk13.texture.txt 27 bytes
- kk13.tga 6.04KB
- kk14.texture.txt 27 bytes
- kk14.tga 6.04KB
- kk15.texture.txt 27 bytes
- kk15.tga 3.04KB
- kk16-kk16_a.texture.txt 45 bytes
- kk16.tga 6.04KB
- kk16_a.bmp 6.05KB
- kk17.texture.txt 27 bytes
- kk17.tga 96.04KB
- kk18.texture.txt 27 bytes
- kk18.tga 48.04KB
- kk19-kk19_a.texture.txt 47 bytes
- kk19.tga 48.04KB
- kk19_a.bmp 48.05KB
- kk20.texture.txt 27 bytes
- kk20.tga 96.04KB
- kk21.texture.txt 27 bytes
- kk21.tga 96.04KB
- kk22.texture.txt 27 bytes
- kk22.tga 48.04KB
- kk23.texture.txt 27 bytes
- kk23.tga 24.04KB
- kk_lod.im 79.93KB
Free for non commercial use
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 21 combined chunks (of 22 source) in .im file:
VE166: 23 combined chunks (of 25 source) in .im file:
VE39: The texture 'kk03.tga' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 1223, 1: 985
VE111: The meshes in LOD level 1 must total at least 20% fewer polygons than the next higher LOD: 0: 1223, 1: 985
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