German Mehrzweckboot MZ1

<kuid2:201734:51781:1>

Author: coutumariee
Kind: scenery
Build: 2.9
Size: 7.98MB
Uploaded: 2021-12-26
Website: militarytrainz.com/
Downloads:
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German Mehrzweckboot MZ1

German Mehrzweckboot MZ1.

    German Mehrzweckboot MZ1
  • config.txt 954 bytes
  • mehrzweckboot_mz1.im 13.80MB
  • rtm_0001.jpg 111.96KB
  • rtm_0001.texture.txt 31 bytes
  • rtm_0002.jpg 150.76KB
  • rtm_0002.texture.txt 31 bytes
  • rtm_0003.jpg 26.51KB
  • rtm_0003.texture.txt 31 bytes
  • rtm_0004.jpg 87.54KB
  • rtm_0004.texture.txt 31 bytes
  • rtm_0005.jpg 224.23KB
  • rtm_0005.texture.txt 31 bytes
  • rtm_0006.jpg 47.01KB
  • rtm_0006.texture.txt 31 bytes
  • rtm_0007.jpg 1.69KB
  • rtm_0007.texture.txt 31 bytes
  • rtm_0008.jpg 102.25KB
  • rtm_0008.texture.txt 31 bytes
  • rtm_0009.jpg 61.15KB
  • rtm_0009.texture.txt 31 bytes
  • rtm_0010.jpg 86.71KB
  • rtm_0010.texture.txt 31 bytes
  • rtm_0011.jpg 1.61KB
  • rtm_0011.texture.txt 31 bytes
  • rtm_0012.jpg 149.80KB
  • rtm_0012.texture.txt 31 bytes
  • rtm_0013.jpg 203.45KB
  • rtm_0013.texture.txt 31 bytes
  • rtm_0014.texture.txt 51 bytes
  • rtm_0014.tga 64.02KB
  • rtm_0015.jpg 202.59KB
  • rtm_0015.texture.txt 31 bytes
  • rtm_0016.jpg 19.29KB
  • rtm_0016.texture.txt 31 bytes
  • rtm_0017.jpg 61.15KB
  • rtm_0017.texture.txt 31 bytes
  • rtm_0018.jpg 57.73KB
  • rtm_0018.texture.txt 31 bytes
  • rtm_0019.jpg 12.07KB
  • rtm_0019.texture.txt 31 bytes
  • rtm_0020.jpg 218.52KB
  • rtm_0020.texture.txt 31 bytes
  • rtm_0021.jpg 102.52KB
  • rtm_0021.texture.txt 31 bytes
  • rtm_0022.jpg 3.83KB
  • rtm_0022.texture.txt 31 bytes
  • rtm_0023.jpg 229.78KB
  • rtm_0023.texture.txt 31 bytes

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 29 combined chunks (of 40 source) in .im file:
VE62: Required container 'thumbnails' is missing.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 207942
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 207942
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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