German Mehrzweckboot MZ1
<kuid2:201734:51781:1>
Author: | coutumariee |
Kind: | scenery |
Build: | 2.9 |
Size: | 7.98MB |
Uploaded: | 2021-12-26 |
Website: | militarytrainz.com/ |
Downloads: |
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German Mehrzweckboot MZ1
German Mehrzweckboot MZ1.
- German Mehrzweckboot MZ1
- config.txt 954 bytes
- mehrzweckboot_mz1.im 13.80MB
- rtm_0001.jpg 111.96KB
- rtm_0001.texture.txt 31 bytes
- rtm_0002.jpg 150.76KB
- rtm_0002.texture.txt 31 bytes
- rtm_0003.jpg 26.51KB
- rtm_0003.texture.txt 31 bytes
- rtm_0004.jpg 87.54KB
- rtm_0004.texture.txt 31 bytes
- rtm_0005.jpg 224.23KB
- rtm_0005.texture.txt 31 bytes
- rtm_0006.jpg 47.01KB
- rtm_0006.texture.txt 31 bytes
- rtm_0007.jpg 1.69KB
- rtm_0007.texture.txt 31 bytes
- rtm_0008.jpg 102.25KB
- rtm_0008.texture.txt 31 bytes
- rtm_0009.jpg 61.15KB
- rtm_0009.texture.txt 31 bytes
- rtm_0010.jpg 86.71KB
- rtm_0010.texture.txt 31 bytes
- rtm_0011.jpg 1.61KB
- rtm_0011.texture.txt 31 bytes
- rtm_0012.jpg 149.80KB
- rtm_0012.texture.txt 31 bytes
- rtm_0013.jpg 203.45KB
- rtm_0013.texture.txt 31 bytes
- rtm_0014.texture.txt 51 bytes
- rtm_0014.tga 64.02KB
- rtm_0015.jpg 202.59KB
- rtm_0015.texture.txt 31 bytes
- rtm_0016.jpg 19.29KB
- rtm_0016.texture.txt 31 bytes
- rtm_0017.jpg 61.15KB
- rtm_0017.texture.txt 31 bytes
- rtm_0018.jpg 57.73KB
- rtm_0018.texture.txt 31 bytes
- rtm_0019.jpg 12.07KB
- rtm_0019.texture.txt 31 bytes
- rtm_0020.jpg 218.52KB
- rtm_0020.texture.txt 31 bytes
- rtm_0021.jpg 102.52KB
- rtm_0021.texture.txt 31 bytes
- rtm_0022.jpg 3.83KB
- rtm_0022.texture.txt 31 bytes
- rtm_0023.jpg 229.78KB
- rtm_0023.texture.txt 31 bytes
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 29 combined chunks (of 40 source) in .im file:
VE62: Required container 'thumbnails' is missing.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 207942
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 207942
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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