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USS ARIZONA

<kuid2:201734:52071:1>

Author: coutumariee
Kind: scenery
Build: 2.9
Size: 8.80MB
Uploaded: 2021-12-04
Website: http:/militarytrainz.com/
Downloads:
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USS ARIZONA

USS ARIZONA.

    USS ARIZONA

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 160 combined chunks (of 172 source) in .im file:
VE62: Required container 'thumbnails' is missing.
VE39: The texture 'rtm_0006.jpg' is a uniform color.
VE39: The texture 'rtm_0007.jpg' is a uniform color.
VE39: The texture 'rtm_0008.jpg' is a uniform color.
VE39: The texture 'rtm_0009.jpg' is a uniform color.
VE39: The texture 'rtm_0012.jpg' is a uniform color.
VE39: The texture 'rtm_0013.jpg' is a uniform color.
VE39: The texture 'rtm_0014.jpg' is a uniform color.
VE39: The texture 'rtm_0017.jpg' is a uniform color.
VE39: The texture 'rtm_0018.jpg' is a uniform color.
VE39: The texture 'rtm_0019.jpg' is a uniform color.
VE39: The texture 'rtm_0054.jpg' is a uniform color.
VE39: The texture 'rtm_0129.jpg' is a uniform color.
VE39: The texture 'rtm_0130.jpg' is a uniform color.
VE39: The texture 'rtm_0131.jpg' is a uniform color.
VE39: The texture 'rtm_0132.jpg' is a uniform color.
VE39: The texture 'rtm_0133.jpg' is a uniform color.
VE39: The texture 'rtm_0134.jpg' is a uniform color.
VE39: The texture 'rtm_0136.jpg' is a uniform color.
VE39: The texture 'rtm_0141.jpg' is a uniform color.
VE39: The texture 'rtm_0142.jpg' is a uniform color.
VE39: The texture 'rtm_0145.jpg' is a uniform color.
VE39: The texture 'rtm_0146.jpg' is a uniform color.
VE39: The texture 'rtm_0152.jpg' is a uniform color.
VE39: The texture 'rtm_0153.jpg' is a uniform color.
VE39: The texture 'rtm_0154.jpg' is a uniform color.
VE39: The texture 'rtm_0155.jpg' is a uniform color.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 233608
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 233608
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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