GMC DUKW 353

GMC DUKW 353

<kuid2:201734:99000008:1>

Author: coutumariee
Kind: scenery
Build: 2.9
Size: 4.95MB
Uploaded: 2024-07-07
Web-site: militarytrainz.com
Loadings:
2
-
0
+

GMC DUKW 353

2 1/2 Ton, 6x6, Amphibian Truck, GMC DUKW-353.
Another model created in Google SketchUp and exported to Trainz with RubyTMIX.
Plus de 500 t?l?chargements d'objets militaires disponibles ici :
http://militarytrainz.jimdo.com/

Author: coutumariee

    GMC DUKW 353
  • amphibie_gmc_dukw_353__duck_militaire.im 9.13MB
  • config.txt 1.33KB
  • rtm_0001.texture.txt 31 bytes
  • rtm_0001.tga 64.02KB
  • rtm_0002.texture.txt 31 bytes
  • rtm_0002.tga 64.02KB
  • rtm_0003.texture.txt 31 bytes
  • rtm_0003.tga 64.02KB
  • rtm_0004.texture.txt 31 bytes
  • rtm_0004.tga 64.02KB
  • rtm_0005.texture.txt 31 bytes
  • rtm_0005.tga 64.02KB
  • rtm_0006.texture.txt 31 bytes
  • rtm_0006.tga 64.02KB
  • rtm_0007.texture.txt 31 bytes
  • rtm_0007.tga 192.02KB
  • rtm_0008.texture.txt 31 bytes
  • rtm_0008.tga 768.02KB
  • rtm_0009.texture.txt 31 bytes
  • rtm_0009.tga 64.02KB
  • rtm_0010.texture.txt 31 bytes
  • rtm_0010.tga 192.02KB
  • rtm_0011.texture.txt 31 bytes
  • rtm_0011.tga 48.02KB
  • rtm_0012.texture.txt 31 bytes
  • rtm_0012.tga 48.02KB
  • rtm_0013.texture.txt 31 bytes
  • rtm_0013.tga 48.02KB
  • rtm_0014.texture.txt 31 bytes
  • rtm_0014.tga 48.02KB
  • rtm_0015.texture.txt 31 bytes
  • rtm_0015.tga 48.02KB
  • rtm_0016.texture.txt 31 bytes
  • rtm_0016.tga 48.02KB
  • rtm_0017.texture.txt 31 bytes
  • rtm_0017.tga 48.02KB
  • thumbnail.jpg 17.09KB

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 33 combined chunks (of 41 source) in .im file:
VE39: The texture 'rtm_0002.tga' is a uniform color.
VE39: The texture 'rtm_0003.tga' is a uniform color.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 119992
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 119992
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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