Renault R8 Gordini
<kuid2:201734:99000393:1>
Author: | coutumariee |
Kind: | scenery |
Build: | 2.9 |
Size: | 6.89MB |
Uploaded: | 2024-09-01 |
Downloads: |
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Renault R8 Gordini
Renault R8 Gordini.
Another model created in Google SketchUp and exported to Trainz with RubyTMIX.
- Renault R8 Gordini
- config.txt 1.15KB
- renault_8s_gordini.im 15.35MB
- rtm_0001.texture.txt 31 bytes
- rtm_0001.tga 32.02KB
- rtm_0002.texture.txt 31 bytes
- rtm_0002.tga 768.02KB
- rtm_0003.texture.txt 31 bytes
- rtm_0003.tga 192.02KB
- rtm_0004.texture.txt 31 bytes
- rtm_0004.tga 96.02KB
- rtm_0005.texture.txt 31 bytes
- rtm_0005.tga 192.02KB
- rtm_0006.texture.txt 31 bytes
- rtm_0006.tga 48.02KB
- rtm_0007.texture.txt 31 bytes
- rtm_0007.tga 48.02KB
- rtm_0008.texture.txt 31 bytes
- rtm_0008.tga 48.02KB
- rtm_0009.texture.txt 31 bytes
- rtm_0009.tga 192.02KB
- rtm_0010.texture.txt 31 bytes
- rtm_0010.tga 48.02KB
- rtm_0011.texture.txt 31 bytes
- rtm_0011.tga 192.02KB
- rtm_0012.texture.txt 31 bytes
- rtm_0012.tga 192.02KB
- rtm_0013.texture.txt 31 bytes
- rtm_0013.tga 96.02KB
- rtm_0014.texture.txt 31 bytes
- rtm_0014.tga 48.02KB
- rtm_0015.texture.txt 31 bytes
- rtm_0015.tga 48.02KB
- rtm_0016.texture.txt 31 bytes
- rtm_0016.tga 192.02KB
- rtm_0017.texture.txt 31 bytes
- rtm_0017.tga 192.02KB
- rtm_0018.texture.txt 31 bytes
- rtm_0018.tga 48.02KB
- rtm_0019.texture.txt 31 bytes
- rtm_0019.tga 48.02KB
- rtm_0020.texture.txt 31 bytes
- rtm_0020.tga 48.02KB
- rtm_0021.texture.txt 31 bytes
- rtm_0021.tga 48.02KB
- rtm_0022.texture.txt 31 bytes
- rtm_0022.tga 48.02KB
- rtm_0023.texture.txt 31 bytes
- rtm_0023.tga 48.02KB
- thumbnail.jpg 15.77KB
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 45 combined chunks (of 68 source) in .im file:
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 322389
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 322389
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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