DRG Post4 Pr
<kuid2:203201:41012:1>
Author: | FSP |
Kind: | traincar |
Build: | 2.5 |
Size: | 953.45KB |
Uploaded: | 2019-10-21 |
Loadings: |
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DRG Post4 Pr
Model of an 4axle prussian compartment coach, based on an Liliput-Model Scale H0. The set contians three differend coaches, one with brakehouse, one without and an post wagon, each for two differend railway comapanies, the prussian KpEV and the old DRG. The model doesnt enforce claim to be a 100% true to original model. I had to make a lot of compromises.
Now at this point I will pay tribute to all users, who helped me to realize this model. At first I will call Edgar Wood, Bodo Klatt-Pechstein, Lothar Haake und Peter Dehnert, who helped me, giving hints, motivation and direct help, especially in scripting. Many many thanks for theyr amazing help ans patience.
The model is configurable. You can change the Destination sign (start;destination). You can configure also in this way, that the brakeman will not be showen; if You will.
Some functions: Passenger function, night-light, automatic coupler and train end, brake man will leave the wagon, when the engine decouple the train with animation, doorsound at pasanger doors.
Destination Configuration:
You need the Destination Table. Create an Destination in the followed syntax 'departure;destination'. The Sign will change automatically, when the train changes his direction.
Author: FSP
- DRG Post4 Pr
- abtw_zg3_2zugziel_bremser.gs 13.43KB
- drgpost4mbh_art_512.texture.txt 87 bytes
- drgpost4mbh_art_512.tga 1.00MB
- drgpost4mbh_art_icon.texture.txt 89 bytes
- drgpost4mbh_art_icon.tga 32.04KB
- beschriftung_post-beschriftung_post_a.texture.txt 71 bytes
- beschriftung_post.tga 192.04KB
- beschriftung_post_a.bmp 192.05KB
- brh_left.im 14.76KB
- brh_left.kin 1.62KB
- brh_right.im 14.77KB
- brh_right.kin 1.62KB
- drgpost4mbh.im 740.64KB
- duwgruen.texture.txt 31 bytes
- duwgruen.tga 48.04KB
- f-glas-f-glas_a.texture.txt 49 bytes
- f-glas.tga 24.04KB
- f-glas_a.bmp 24.05KB
- furnier1.texture.txt 31 bytes
- furnier1.tga 48.04KB
- furnier2.texture.txt 31 bytes
- furnier2.tga 48.04KB
- furnierschatten.texture.txt 38 bytes
- furnierschatten.tga 192.04KB
- holz.texture.txt 27 bytes
- holz.tga 192.04KB
- holzalt.texture.txt 30 bytes
- holzalt.tga 96.04KB
- load_left.im 103.73KB
- load_left.kin 26.82KB
- load_right.im 104.14KB
- load_right.kin 26.82KB
- netz-netz_a.texture.txt 45 bytes
- netz.tga 236 bytes
- netz_a.bmp 246 bytes
- persil.texture.txt 29 bytes
- persil.tga 236 bytes
- verlauf.texture.txt 30 bytes
- verlauf.tga 812 bytes
- wc-tuer.texture.txt 30 bytes
- wc-tuer.tga 24.04KB
- zuglaufschild.texture.txt 36 bytes
- zuglaufschild.tga 24.04KB
- config.txt 10.96KB
- eisenrostig.texture.txt 34 bytes
- eisenrostig.tga 12.04KB
- entkuppelt_hinten.im 27.66KB
- entkuppelt_vorn.im 27.66KB
- env_metal.bmp 12.05KB
- env_metal.texture.txt 32 bytes
- gekuppelt.im 22.29KB
- gekuppelt_hinten.im 22.51KB
- gekuppelt_vorn.im 22.51KB
- ungekuppelt.im 27.95KB
- gelblicht.texture.txt 32 bytes
- gelblicht.tga 236 bytes
- gelblicht_r.bmp 12.05KB
- gelblicht_r.texture.txt 34 bytes
- night.im 14.63KB
- screen.jpg 10.32KB
- postwschatten.im 74.04KB
- schwarz.texture.txt 30 bytes
- schwarz.tga 236 bytes
art
body
kupplung
night
shadow
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