MV_Autofaehre_gelandet

MV_Autofaehre_gelandet

<kuid:206616:1045>

Author: mick1960
Kind: scenery
Build: 3.1
Size: 2.01MB
Uploaded: 2021-08-13
Loadings:
21
-
0
+

MV_Autofaehre_gelandet

Kleine Autofaehre im gelandeten Zustand
Laenge 14.4m
Breite 6.0m
Tiefgang 1.2m

Performance-Hinweis:
Polys 14.302
Vertices 8090
Texturen 790.528 Bytes

Author: mick1960

    MV_Autofaehre_gelandet
  • $screenshot$.jpg 47.41KB
  • alu10x10mm.texture.txt 33 bytes
  • alu10x10mm.tga 12.04KB
  • black.texture.txt 28 bytes
  • black.tga 3.04KB
  • config.txt 1.50KB
  • eiche.texture.txt 28 bytes
  • eiche.tga 24.04KB
  • faehre.im 846.02KB
  • glas.texture.txt 27 bytes
  • glas.tga 12.04KB
  • holz_bank.texture.txt 32 bytes
  • holz_bank.tga 96.04KB
  • ral3001_signalrot.texture.txt 40 bytes
  • ral3001_signalrot.tga 12.04KB
  • ral9002_grauweiss.texture.txt 40 bytes
  • ral9002_grauweiss.tga 12.04KB
  • ral9003_signalweiss.texture.txt 42 bytes
  • ral9003_signalweiss.tga 12.04KB
  • ral9017_verkehrsschwarz.texture.txt 46 bytes
  • ral9017_verkehrsschwarz.tga 12.04KB
  • rampe_alpha.tga 768.04KB
  • rampe_diffuse-rampe_alpha.texture.txt 59 bytes
  • rampe_diffuse.tga 768.04KB
  • reifen_seite.texture.txt 35 bytes
  • reifen_seite.tga 192.04KB
  • reifenprofil.texture.txt 35 bytes
  • reifenprofil.tga 24.04KB
  • rostblech_250x250mm.texture.txt 42 bytes
  • rostblech_250x250mm.tga 192.04KB
  • rostblech_weiss250x250mm.texture.txt 47 bytes
  • rostblech_weiss250x250mm.tga 192.04KB
  • schalter_horn.texture.txt 36 bytes
  • schalter_horn.tga 48.04KB
  • schild.texture.txt 29 bytes
  • schild.tga 192.04KB
  • schilder_diffuse.texture.txt 39 bytes
  • schilder_diffuse.tga 1.50MB
  • zuendschloss.texture.txt 35 bytes
  • zuendschloss.tga 768.04KB

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 20 combined chunks (of 23 source) in .im file:
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 14302
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 14302

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