EBT_Robertsdale_Company_Store

EBT_Robertsdale_Company_Store

<kuid2:210518:11230:1>

Author: bendorsey
Kind: buildable
Build: 2.9 (TS2009)
Size: 1.12MB
Uploaded: 2025-12-27
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EBT_Robertsdale_Company_Store

While not actually a EBT owned structure Robertsdale was a company town and this
is based on the company store. For those of you familiar with the real building you
will almost certainly find discrepancies. All I had to work with was two photos
(from the same angle) one of which showed the structure in later years in a very
sad state of disrepair (roof, floors, and some walls collapsed). On the good side I
did have a very nice set of drawings (but no dimensions) showing the building with
proposed repairs and changes to restore it to modern building codes (somehow I don't
think it had two wheelchair ramps when originally built). This goes on an incline
so all those doors 6 feet above the baseboard are correct.

Author: Benjamin R. Dorsey (bendorsey)

    EBT_Robertsdale_Company_Store
  • black.bmp 246 bytes
  • black.texture.txt 28 bytes
  • brick119.jpg 14.16KB
  • brick119.texture.txt 31 bytes
  • brick130.jpg 17.42KB
  • brick130.texture.txt 31 bytes
  • concrete19.jpg 295.50KB
  • concrete19.texture.txt 33 bytes
  • config.txt 2.87KB
  • darkwood-floor.jpg 13.77KB
  • darkwood-floor.texture.txt 37 bytes
  • door22.jpg 69.71KB
  • door22.texture.txt 29 bytes
  • door24.jpg 63.45KB
  • door24.texture.txt 29 bytes
  • ebt robertsdale company store.jpg 15.02KB
  • metal28.jpg 37.68KB
  • metal28.texture.txt 30 bytes
  • part_1.im 1.69MB
  • shingle1.jpg 55.21KB
  • shingle1.texture.txt 31 bytes
  • shingle12.bmp 192.05KB
  • shingle12.texture.txt 32 bytes
  • vent6.jpg 13.79KB
  • vent6.texture.txt 28 bytes
  • wall10.jpg 68.85KB
  • wall10.texture.txt 29 bytes
  • wood2.jpg 23.21KB
  • wood2.texture.txt 28 bytes
  • wood72.jpg 47.55KB
  • wood72.texture.txt 29 bytes

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 21994
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 21994

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