Cape_Cod_Lift_Bridge_2
<kuid2:210518:11383:1>
Author: | bendorsey |
Kind: | mocrossing |
Build: | 2.9 |
Size: | 699.32KB |
Uploaded: | 2023-03-19 |
Loadings: |
26
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Cape_Cod_Lift_Bridge_2
Same basic bridge as the original but set up to be normally closed and open at the
apporoach of a boat that has been set up as a loco running on invisible track in
the water.
NOTE 1 - - - You must run invisible track across the span. If I included it as part
of the mesh a train crossing the span would also cause the bridge to open.
NOTE 2 - - - When the bridge opens it will not automatically stop an approaching
train. There are ways to do that involving markers, rules, etc.
Author: Benjamin R. Dorsey
- Cape_Cod_Lift_Bridge_2
- anim.kin 58.77KB
- black.bmp 246 bytes
- black.texture.txt 28 bytes
- brassimage.texture.txt 33 bytes
- brassimage.tga 12.02KB
- cape cod lift bridge 2.jpg 16.43KB
- concrete2.jpg 78.42KB
- concrete2.texture.txt 32 bytes
- concrete6.jpg 22.54KB
- concrete6.texture.txt 32 bytes
- config.txt 2.45KB
- door36.jpg 28.05KB
- door36.texture.txt 29 bytes
- german grey.bmp 246 bytes
- german grey.texture.txt 34 bytes
- metal5.jpg 18.84KB
- metal5.texture.txt 29 bytes
- part_1.im 1,022.84KB
- part_2.im 1.19MB
- window27.jpg 15.63KB
- window27.texture.txt 31 bytes
- wood2.jpg 23.21KB
- wood2.texture.txt 28 bytes
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