Willamette_Draw_Bridge_3
<kuid2:210518:11384:1>
| Author: | bendorsey |
| Kind: | mocrossing |
| Build: | 2.9 (TS2009) |
| Size: | 1.58MB |
| Uploaded: | 2026-01-20 |
| Downloads: |
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Willamette_Draw_Bridge_3
Same basic bridge as the original but set up to be normally closed and open at the
apporoach of a boat that has been set up as a loco running on invisible track in
the water.
NOTE 1 - - - You must run invisible track across the span. If I included it as part
of the mesh a train crossing the span would also cause the bridge to open.
NOTE 2 - - - When the bridge opens it will not automatically stop an approaching
train. There are ways to do that involving markers, rules, etc.
Author: Benjamin R. Dorsey (bendorsey)
- Willamette_Draw_Bridge_3
- anim.kin 63.41KB
- black.bmp 246 bytes
- black.texture.txt 28 bytes
- concrete6.jpg 22.54KB
- concrete6.texture.txt 32 bytes
- config.txt 2.93KB
- darkgrey.texture.txt 31 bytes
- darkgrey.tga 12.54KB
- metal40.jpg 3.72KB
- metal40.texture.txt 30 bytes
- metal5.jpg 18.84KB
- metal5.texture.txt 29 bytes
- part_1.im 1.74MB
- part_2.im 1.35MB
- part_3.im 1.01MB
- part_4.im 1.36MB
- part_5.im 828.20KB
- part_6.im 828.20KB
- qcrr 40 x 40 window.jpg 96.93KB
- qcrr 40 x 40 window.texture.txt 42 bytes
- rust.texture.txt 27 bytes
- rust.tga 12.54KB
- willamette draw bridge 3.jpg 12.54KB
- wood2.jpg 23.21KB
- wood2.texture.txt 28 bytes
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