Building Pt Pirie International Hotel
<kuid:216380:100596>
Author: | schaffer |
Kind: | scenery |
Build: | 3.5 |
Size: | 3.02MB |
Uploaded: | 2024-09-26 |
Loadings: |
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Building Pt Pirie International Hotel
Reskinned 'Hotel Tilnowle 09' originally by Auran and then upgraded by VinnyBarb for the use in Port Pirie as the International Hotel. All credit for original work to both Vinny and Auran
Author: nabbot
- Building Pt Pirie International Hotel
- config.txt 59.30KB
- d.im 7.00KB
- dh.im 3.31KB
- dpb.im 628 bytes
- dpnb.im 628 bytes
- env_metal.texture.txt 32 bytes
- env_metal.tga 12.53KB
- lightop-lightop.texture.txt 49 bytes
- lightop.bmp 48.05KB
- lightop.tga 48.53KB
- night.im 19.98KB
- night.texture.txt 28 bytes
- night.tga 512.53KB
- nightbump.texture.txt 57 bytes
- nightbump.tga 587 bytes
- p.im 4.55KB
- pl.im 1.23KB
- pls.im 1.23KB
- pol.im 3.65KB
- por.im 3.65KB
- ps.im 3.65KB
- pub1.wav 214.78KB
- pubt.im 143.58KB
- shear.texture.txt 28 bytes
- shear.tga 3.00MB
- shearbump.texture.txt 57 bytes
- shearbump.tga 2.15MB
- thumbnail_0.jpg 23.24KB
- u.im 1.23KB
- w.im 6.14KB
- wp.im 628 bytes
- wp1.im 628 bytes
- wp2.im 628 bytes
- wp3.im 628 bytes
- wp4.im 628 bytes
- wp5.im 628 bytes
night
VE39: The texture 'night/lightop.tga' is a uniform color.
VE39: The texture 'night/nightbump.tga' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 6953
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