terrace Cotswold 6 Bull Inn
<kuid:217096:50009>
Author: | bobsanders |
Kind: | scenery |
Build: | 1.5 |
Size: | 2.33MB |
Uploaded: | 2019-07-12 |
Loadings: |
13
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terrace Cotswold 6 Bull Inn
terrace reskin kit
combine with terrace roof, Terrace chimney and terrace chimney pots,
seperate items to make a row of terrace houses. By varying the houses but
reusing the roof and chimneys you lower the impact on the frame rate.Mesh by John Whelan; Skin by Bob Sanders
Author: Bob Sanders
- terrace Cotswold 6 Bull Inn
- body.lm.txt 280 bytes
- config.txt 1.47KB
- reskin240.jpg 12.68KB
- terrace 24 lar.im 2.04KB
- terrace 24 med.im 2.06KB
- terrace 24 sma.im 2.05KB
- terrace back 24 feet tall lar.texture.txt 52 bytes
- terrace back 24 feet tall lar.tga 3.00MB
- terrace back 24 feet tall med.texture.txt 52 bytes
- terrace back 24 feet tall med.tga 769.04KB
- terrace back 24 feet tall sma.texture.txt 52 bytes
- terrace back 24 feet tall sma.tga 193.04KB
- terrace front 24 feet tall lar.texture.txt 53 bytes
- terrace front 24 feet tall lar.tga 3.00MB
- terrace front 24 feet tall med.texture.txt 53 bytes
- terrace front 24 feet tall med.tga 769.04KB
- terrace front 24 feet tall sma.texture.txt 53 bytes
- terrace front 24 feet tall sma.tga 193.04KB
- terrace left lar.texture.txt 39 bytes
- terrace left lar.tga 769.04KB
- terrace left med.texture.txt 39 bytes
- terrace left med.tga 193.04KB
- terrace left sma.texture.txt 39 bytes
- terrace left sma.tga 49.04KB
- terrace right lar.texture.txt 40 bytes
- terrace right lar.tga 769.04KB
- terrace right med.texture.txt 40 bytes
- terrace right med.tga 193.04KB
- terrace right sma.texture.txt 40 bytes
- terrace right sma.tga 49.04KB
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE85: The file 'body.lm' is provided in LM format, however the high-detail mesh is comprised of less than 300 polygons. This may have a negative impact on performance.
VE22: Missing or invalid selection for tag 'category-era' in 'scenery'.
VE111: The meshes in LOD level 2 must total at least 20% fewer polygons than the next higher LOD: 0: 12, 1: 12, 2: 12
VE111: The meshes in LOD level 1 must total at least 20% fewer polygons than the next higher LOD: 0: 12, 1: 12, 2: 12
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