Sig GNR Melton Constable L branch
<kuid2:218467:24987:1>
| Author: | chrisaw |
| Kind: | mosignal |
| Build: | 3.5 (TS12) |
| Size: | 289.21KB |
| Uploaded: | 2026-03-31 |
| Downloads: |
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Sig GNR Melton Constable L branch
GNR/McKenzie and Holland left branch on painted concrete post. Based on the signal at Melton Constable West junction.
Use targets: left=left1, right=straight.
The backing arm is not functional.
Mesh and textures by chrisaw using original files produced by Bloodnok, my thanks to him for agreeing to this release.
- Sig GNR Melton Constable L branch
- arm.im 27.20KB
- arm.kin 9.71KB
- arml.im 27.19KB
- arml.kin 9.70KB
- arms3-arms3.texture.txt 45 bytes
- arms3.tga 1.00MB
- config.txt 5.79KB
- corona_green.tga 4.04KB
- corona_red.tga 4.04KB
- corona_small.tga 4.04KB
- post.im 104.24KB
- semaphore_lenses.texture.txt 39 bytes
- semaphore_lenses.tga 236 bytes
- thumb.jpg 24.04KB
- vsrsemaphoresignal.gs 22.92KB
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 1836
VE176: The tag 'corona' in '0' must have a texture file extension.
VE176: The tag 'corona' in '1' must have a texture file extension.
VE176: The tag 'corona' in '2' must have a texture file extension.
VE176: The tag 'corona' in '3' must have a texture file extension.
VE176: The tag 'corona' in '4' must have a texture file extension.
VE176: The tag 'corona' in '5' must have a texture file extension.
VE176: The tag 'corona' in '6' must have a texture file extension.
VE176: The tag 'corona' in '7' must have a texture file extension.
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