Sig GNR Melton Constable L branch

Sig GNR Melton Constable L branch

<kuid2:218467:24987:1>

Author: chrisaw
Kind: mosignal
Build: 3.5 (TS12)
Size: 289.21KB
Uploaded: 2026-03-31
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Sig GNR Melton Constable L branch

GNR/McKenzie and Holland left branch on painted concrete post. Based on the signal at Melton Constable West junction.

Use targets: left=left1, right=straight.
The backing arm is not functional.

Mesh and textures by chrisaw using original files produced by Bloodnok, my thanks to him for agreeing to this release.

    Sig GNR Melton Constable L branch
  • arm.im 27.20KB
  • arm.kin 9.71KB
  • arml.im 27.19KB
  • arml.kin 9.70KB
  • arms3-arms3.texture.txt 45 bytes
  • arms3.tga 1.00MB
  • config.txt 5.79KB
  • corona_green.tga 4.04KB
  • corona_red.tga 4.04KB
  • corona_small.tga 4.04KB
  • post.im 104.24KB
  • semaphore_lenses.texture.txt 39 bytes
  • semaphore_lenses.tga 236 bytes
  • thumb.jpg 24.04KB
  • vsrsemaphoresignal.gs 22.92KB

VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 1836
VE176: The tag 'corona' in '0' must have a texture file extension.
VE176: The tag 'corona' in '1' must have a texture file extension.
VE176: The tag 'corona' in '2' must have a texture file extension.
VE176: The tag 'corona' in '3' must have a texture file extension.
VE176: The tag 'corona' in '4' must have a texture file extension.
VE176: The tag 'corona' in '5' must have a texture file extension.
VE176: The tag 'corona' in '6' must have a texture file extension.
VE176: The tag 'corona' in '7' must have a texture file extension.

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