PZ bogey
<kuid:219140:10059>
Author: | WAHRMANN1 |
Kind: | bogey |
Build: | 2.0 |
Size: | 377.03KB |
Uploaded: | 2011-04-16 |
Web-site: | andreas-wahrmann.de |
Loadings: |
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PZ bogey
Panzerzug_Bogey
Author: Andreas Wahrmann
- PZ bogey
- $screenshot$.jpg 12.41KB
- anim.kin 3.79KB
- black.texture.txt 28 bytes
- black.tga 812 bytes
- bog_wh.texture.txt 29 bytes
- bog_wh.tga 48.02KB
- config.txt 1.06KB
- env_wheels.bmp 12.05KB
- env_wheels.texture.txt 33 bytes
- pz_bogey.im 228.59KB
- pz_bogey.lm.txt 277 bytes
- pz_bogey_low.im 121.32KB
- pz_bogey_med.im 179.03KB
- black.texture.txt 28 bytes
- black.tga 812 bytes
- pz_bogey_shadow.im 17.82KB
- pz_main.texture.txt 30 bytes
- pz_main.tga 384.53KB
pz_bogey_shadow
VE170: Failed to open compiled texture 'm44b_main.texture' for 'arc:fld:$(original)/hash-33||kuid 219140 10059.tzarc|'
VE165: Texture 'm44b_main.texture' is missing or could not be loaded in mesh 'pz_bogey_low.im', material '*m44b_bogey_low*4044F3EE*material #0*m.onetex'.
VE165: Texture 'm44b_main.texture' is missing or could not be loaded in mesh 'pz_bogey_med.im', material '*m44b_bogey_med*626E4A87*material #0*m.onetex'.
VE165: Texture 'm44b_main.texture' is missing or could not be loaded in mesh 'pz_bogey.im', material '*m44b_bogey*39063E58*material #0*m.onetex'.
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE217: Material *m44b_bogey_low*4044F3EE*material #0*m.onetex in mesh file pz_bogey_low.im has no texture assigned to a required slot: texture0
VE217: Material *m44b_bogey_med*626E4A87*material #0*m.onetex in mesh file pz_bogey_med.im has no texture assigned to a required slot: texture0
VE217: Material *m44b_bogey*39063E58*material #0*m.onetex in mesh file pz_bogey.im has no texture assigned to a required slot: texture0
VE62: Required container 'thumbnails' is missing.
VE39: The texture 'black.tga' is a uniform color.
VE39: The texture 'pz_bogey_shadow/black.tga' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 3262, 1: 2646, 2: 1976
VE111: The meshes in LOD level 1 must total at least 20% fewer polygons than the next higher LOD: 0: 3262, 1: 2646, 2: 1976
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