Wellbeck Ballroom
<kuid:225064:460001>
Author: | shoves |
Kind: | scenery |
Build: | 1.3 |
Size: | 695.16KB |
Uploaded: | 2021-11-07 |
Loadings: |
7
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Wellbeck Ballroom
A ballroom for your towns.
Author: Shoves
- Wellbeck Ballroom
- 31_neutre_gris.texture.txt 37 bytes
- 31_neutre_gris.tga 192.04KB
- black.texture.txt 28 bytes
- black.tga 12.04KB
- config.txt 1.16KB
- door.texture.txt 27 bytes
- door.tga 12.04KB
- flatstone varied.texture.txt 39 bytes
- flatstone varied.tga 192.04KB
- front2.texture.txt 29 bytes
- front2.tga 24.04KB
- frontage.tga 24.04KB
- gable.texture.txt 28 bytes
- gable.tga 24.04KB
- littlestrebel.texture.txt 36 bytes
- littlestrebel.tga 96.04KB
- mac_stucco.texture.txt 33 bytes
- mac_stucco.tga 12.04KB
- mesh.im 75.80KB
- door.texture.txt 27 bytes
- door.tga 12.04KB
- night.im 20.37KB
- odeonhor-odeonopaque.texture.txt 54 bytes
- odeonhor.tga 48.04KB
- odeonopaque.bmp 48.05KB
- odeonvert.texture.txt 32 bytes
- odeonvert.tga 48.04KB
- plainbricks.texture.txt 34 bytes
- plainbricks.tga 192.04KB
- rebelposter.tga 48.04KB
- red.texture.txt 26 bytes
- red.tga 12.04KB
- roberta.texture.txt 30 bytes
- roberta.tga 96.04KB
- sign.texture.txt 27 bytes
- sign.tga 48.04KB
- tiles.texture.txt 28 bytes
- tiles.tga 192.04KB
- woodgrain.texture.txt 32 bytes
- woodgrain.tga 12.04KB
night
VE170: Failed to open compiled texture 'night/red.texture' for 'arc:fld:$(original)/hash-A6||kuid 225064 460001.tzarc|'
VE165: Texture 'night/red.texture' is missing or could not be loaded in mesh 'night/night.im', material '*night*4DED3C39*material #98*m.onetex'.
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 17 combined chunks (of 18 source) in .im file:
VE166: 17 combined chunks (of 18 source) in .im file:
VE217: Material *night*4DED3C39*material #98*m.onetex in mesh file night/night.im has no texture assigned to a required slot: texture0
VE62: Required container 'thumbnails' is missing.
VE39: The texture 'black.tga' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 1168
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