railcar3 2 power
<kuid:254127:50131>
Author: | RickySykes |
Kind: | bogey |
Build: | 2.0 |
Size: | 96.67KB |
Uploaded: | 2021-10-31 |
Web-site: | homepage.ntlworld.com/s.flanders/trainz/default.htm |
Loadings: |
5
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+
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railcar3 2 power
CDRJC Railcar 3 2nd power bogey
Author: Ricky Sykes
- railcar3 2 power
- anim.kin 3.21KB
- config.txt 3.10KB
- env_metal.bmp 12.05KB
- env_metal.texture.txt 32 bytes
- frames.texture.txt 29 bytes
- frames.tga 48.53KB
- railcar3_2_power.lm.txt 166 bytes
- railcar3_2_power_body.im 49.24KB
- black.texture.txt 28 bytes
- black.tga 3.53KB
- railcar3_2_power_shadow.im 4.47KB
railcar3_2_power_shadow
VE45: The tag 'railcar3_2_power.lm.txt' is not permitted within a container of type 'default'.
VE170: Failed to open compiled texture 'railcar3_2_power_shadow/greys.texture' for 'arc:fld:$(original)/hash-5C||kuid 254127 50131.tzarc|'
VE165: Texture 'railcar3_2_power_shadow/greys.texture' is missing or could not be loaded in mesh 'railcar3_2_power_shadow/railcar3_2_power_shadow.im', material '*swrb1v1f_shadow*8F444FE6*greys*m.reflect'.
VE170: Failed to open compiled texture 'railcar3_2_power_shadow/env_metal.texture' for 'arc:fld:$(original)/hash-5C||kuid 254127 50131.tzarc|'
VE165: Texture 'railcar3_2_power_shadow/env_metal.texture' is missing or could not be loaded in mesh 'railcar3_2_power_shadow/railcar3_2_power_shadow.im', material '*swrb1v1f_shadow*8F444FE6*greys*m.reflect'.
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE217: Material *swrb1v1f_shadow*8F444FE6*greys*m.reflect in mesh file railcar3_2_power_shadow/railcar3_2_power_shadow.im has no texture assigned to a required slot: texReflect
VE217: Material *swrb1v1f_shadow*8F444FE6*greys*m.reflect in mesh file railcar3_2_power_shadow/railcar3_2_power_shadow.im has no texture assigned to a required slot: texture0
VE62: Required container 'thumbnails' is missing.
VE39: The texture 'railcar3_2_power_shadow/black.tga' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 768
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