railcar3 2 power

railcar3 2 power

<kuid:254127:50131>

Author: RickySykes
Kind: bogey
Build: 2.0
Size: 96.67KB
Uploaded: 2021-10-31
Web-site: homepage.ntlworld.com/s.flanders/trainz/default.htm
Loadings:
5
-
0
+

railcar3 2 power

CDRJC Railcar 3 2nd power bogey

Author: Ricky Sykes

    railcar3 2 power
  • anim.kin 3.21KB
  • config.txt 3.10KB
  • env_metal.bmp 12.05KB
  • env_metal.texture.txt 32 bytes
  • frames.texture.txt 29 bytes
  • frames.tga 48.53KB
  • railcar3_2_power.lm.txt 166 bytes
  • railcar3_2_power_body.im 49.24KB
  • railcar3_2_power_shadow
  • black.texture.txt 28 bytes
  • black.tga 3.53KB
  • railcar3_2_power_shadow.im 4.47KB

VE45: The tag 'railcar3_2_power.lm.txt' is not permitted within a container of type 'default'.
VE170: Failed to open compiled texture 'railcar3_2_power_shadow/greys.texture' for 'arc:fld:$(original)/hash-5C||kuid 254127 50131.tzarc|'
VE165: Texture 'railcar3_2_power_shadow/greys.texture' is missing or could not be loaded in mesh 'railcar3_2_power_shadow/railcar3_2_power_shadow.im', material '*swrb1v1f_shadow*8F444FE6*greys*m.reflect'.
VE170: Failed to open compiled texture 'railcar3_2_power_shadow/env_metal.texture' for 'arc:fld:$(original)/hash-5C||kuid 254127 50131.tzarc|'
VE165: Texture 'railcar3_2_power_shadow/env_metal.texture' is missing or could not be loaded in mesh 'railcar3_2_power_shadow/railcar3_2_power_shadow.im', material '*swrb1v1f_shadow*8F444FE6*greys*m.reflect'.

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE217: Material *swrb1v1f_shadow*8F444FE6*greys*m.reflect in mesh file railcar3_2_power_shadow/railcar3_2_power_shadow.im has no texture assigned to a required slot: texReflect
VE217: Material *swrb1v1f_shadow*8F444FE6*greys*m.reflect in mesh file railcar3_2_power_shadow/railcar3_2_power_shadow.im has no texture assigned to a required slot: texture0
VE62: Required container 'thumbnails' is missing.
VE39: The texture 'railcar3_2_power_shadow/black.tga' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 768

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