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Rays Drive In Rev1

<kuid2:262137:10339:1>

Author: leeferr
Kind: scenery
Build: 2.4
Size: 402.98KB
Uploaded: 2019-06-07
Loadings:
17
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0
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Rays Drive In Rev1

Drive in with curb service with LOD

Author: Michael Ferrell (Leeferr)

    Rays Drive In Rev1
  • config.txt 1.32KB
  • drivein screen.jpg 10.28KB
  • drivein_mesh
  • 7up 128.texture.txt 30 bytes
  • 7up 128.tga 48.02KB
  • brick 04 128.texture.txt 35 bytes
  • brick 04 128.tga 48.02KB
  • chrome.texture.txt 29 bytes
  • chrome.tga 12.02KB
  • coffee2 128.texture.txt 34 bytes
  • coffee2 128.tga 48.02KB
  • concrete10 64.texture.txt 36 bytes
  • concrete10 64.tga 12.02KB
  • door205 128.texture.txt 34 bytes
  • door205 128.tga 96.02KB
  • drivein.im 240.87KB
  • drivein.lm.txt 218 bytes
  • drivein_low.im 112.46KB
  • drivein_med.im 135.92KB
  • driveinsign.texture.txt 34 bytes
  • driveinsign.tga 24.02KB
  • gray blue 32-gray blue 32.texture.txt 59 bytes
  • gray blue 32.bmp 3.05KB
  • gray blue 32.tga 3.02KB
  • gray3 64.texture.txt 31 bytes
  • gray3 64.tga 12.02KB
  • img_9150_seamless 128.texture.txt 44 bytes
  • img_9150_seamless 128.tga 12.02KB
  • menu 64.texture.txt 30 bytes
  • menu 64.tga 12.02KB
  • menu2.texture.txt 28 bytes
  • menu2.tga 48.02KB
  • mtl100 128.texture.txt 33 bytes
  • mtl100 128.tga 48.02KB
  • orange woodgrain 64.texture.txt 42 bytes
  • orange woodgrain 64.tga 12.02KB
  • red3 64.texture.txt 30 bytes
  • red3 64.tga 12.02KB
  • redchecker.texture.txt 33 bytes
  • redchecker.tga 12.02KB
  • teds root beer 128.texture.txt 41 bytes
  • teds root beer 128.tga 48.02KB
  • tile 64.texture.txt 30 bytes
  • tile 64.tga 12.02KB
  • tile09 64.texture.txt 32 bytes
  • tile09 64.tga 12.02KB

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 17 combined chunks (of 17 source) in .im file:
VE166: 19 combined chunks (of 19 source) in .im file:
VE62: Required container 'thumbnails' is missing.
VE39: The texture 'drivein_mesh/gray3 64.tga' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 3325, 1: 1889, 2: 1527
VE111: The meshes in LOD level 2 must total at least 20% fewer polygons than the next higher LOD: 0: 3325, 1: 1889, 2: 1527

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