Building semi hipped roof slate

Building semi hipped roof slate

<kuid:283805:284101>

Author: tmz06003
Kind: scenery
Build: 2.0
Size: 334.02KB
Uploaded: 2022-01-12
Loadings:
10
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0
+

Building semi hipped roof slate

Semi hipped roof- original work by John Whelan reskinned by tmz06003 with permission from John Whelan.
Combine with semi range, terrace chimney and terrace chimney pots,
seperate items to make a row of terrace houses. By varying the houses but
reusing the roof and chimnys you lower the impact on the frame rate.

Author: tmz06003

    Building semi hipped roof slate
  • 512w by256 lar.texture.txt 37 bytes
  • 512w by256 lar.tga 384.53KB
  • 512w by256 med.texture.txt 37 bytes
  • 512w by256 med.tga 96.53KB
  • 512w by256 sma.texture.txt 37 bytes
  • 512w by256 sma.tga 24.53KB
  • body.lm.txt 277 bytes
  • config.txt 1.64KB
  • reskin240.jpg 6.96KB
  • semi roof lar.im 1.27KB
  • semi roof med.im 1.27KB
  • semi roof sma.im 1.27KB
  • terrace roof end lar.texture.txt 43 bytes
  • terrace roof end lar.tga 512.53KB
  • terrace roof end med.texture.txt 43 bytes
  • terrace roof end med.tga 128.53KB
  • terrace roof end sma.texture.txt 43 bytes
  • terrace roof end sma.tga 32.53KB

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE85: The file 'body.lm' is provided in LM format, however the high-detail mesh is comprised of less than 300 polygons. This may have a negative impact on performance.
VE22: Missing or invalid selection for tag 'category-era' in 'scenery'.
VE111: The meshes in LOD level 2 must total at least 20% fewer polygons than the next higher LOD: 0: 8, 1: 8, 2: 8
VE111: The meshes in LOD level 1 must total at least 20% fewer polygons than the next higher LOD: 0: 8, 1: 8, 2: 8

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