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Hoofdstraat 16 Wit

<kuid:294375:7063>

Author: Gert27
Kind: scenery
Build: 2.0 (TRS2004)
Size: 2.47MB
Uploaded: 2025-12-06
Downloads:
2
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Hoofdstraat 16 Wit

    Hoofdstraat 16 Wit
  • config.txt 643 bytes
  • extur~1.texture.txt 31 bytes
  • hoofdstraat 16 wit.im 399.85KB
  • texture0.jpg 22.01KB
  • texture0.texture.txt 31 bytes
  • texture1.jpg 136.82KB
  • texture1.texture.txt 31 bytes
  • texture10.jpg 113.45KB
  • texture10.texture.txt 32 bytes
  • texture11.jpg 154.48KB
  • texture11.texture.txt 32 bytes
  • texture13.jpg 214.99KB
  • texture13.texture.txt 32 bytes
  • texture14.jpg 125.60KB
  • texture14.texture.txt 32 bytes
  • texture15.jpg 149.00KB
  • texture15.texture.txt 32 bytes
  • texture17.jpg 150.32KB
  • texture17.texture.txt 32 bytes
  • texture2.jpg 115.90KB
  • texture2.texture.txt 31 bytes
  • texture20.jpg 48.25KB
  • texture20.texture.txt 32 bytes
  • texture22.jpg 14.83KB
  • texture22.texture.txt 32 bytes
  • texture23.jpg 217.90KB
  • texture23.texture.txt 32 bytes
  • texture26.jpg 49.49KB
  • texture26.texture.txt 32 bytes
  • texture27.jpg 40.65KB
  • texture27.texture.txt 32 bytes
  • texture29.jpg 21.07KB
  • texture29.texture.txt 32 bytes
  • texture31.jpg 134.53KB
  • texture31.texture.txt 32 bytes
  • texture33.jpg 38.88KB
  • texture33.texture.txt 32 bytes
  • texture34.jpg 42.96KB
  • texture34.texture.txt 32 bytes
  • texture35.jpg 78.14KB
  • texture35.texture.txt 32 bytes
  • texture37.jpg 15.24KB
  • texture37.texture.txt 32 bytes
  • texture4.jpg 78.75KB
  • texture4.texture.txt 31 bytes
  • texture6.jpg 111.77KB
  • texture6.texture.txt 31 bytes
  • texture7.jpg 113.53KB
  • texture7.texture.txt 31 bytes
  • texture8.jpg 90.92KB
  • texture8.texture.txt 31 bytes
  • texture9.jpg 129.33KB
  • texture9.texture.txt 31 bytes

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 27 combined chunks (of 27 source) in .im file:
VE62: Required container 'thumbnails' is missing.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 3743

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