MK-wasserkraftwerk
<kuid:307521:25044>
| Author: | manfredkrause |
| Kind: | scenery |
| Build: | 2.9 (TS2009) |
| Size: | 323.37KB |
| Uploaded: | 2026-01-06 |
| Downloads: |
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MK-wasserkraftwerk
kraftwerk
Author: Manfred Krause
- MK-wasserkraftwerk
- antrazith.texture.txt 32 bytes
- antrazith.tga 96.02KB
- asphaltcloseups0031_5_thumbhuge.texture.txt 54 bytes
- asphaltcloseups0031_5_thumbhuge.tga 48.02KB
- asphaltlight..texture.txt 36 bytes
- asphaltlight..tga 12.02KB
- beton.texture.txt 28 bytes
- beton.tga 64.02KB
- braun_dunkel.texture.txt 35 bytes
- braun_dunkel.tga 12.02KB
- chrome.texture.txt 29 bytes
- chrome.tga 48.02KB
- config.txt 4.47KB
- fenster_tuer_andernach.texture.txt 45 bytes
- fenster_tuer_andernach.tga 48.02KB
- glasdach.texture.txt 31 bytes
- glasdach.tga 16.02KB
- grau_dunkel.texture.txt 34 bytes
- grau_dunkel.tga 12.02KB
- grau_mittel.texture.txt 34 bytes
- grau_mittel.tga 12.02KB
- kraftwerk-gustavsburg.jpg 11.41KB
- metall_1.texture.txt 31 bytes
- metall_1.tga 12.02KB
- night.im 43.83KB
- putz_gelb 3.texture.txt 34 bytes
- putz_gelb 3.tga 48.02KB
- putz_strukt.texture.txt 34 bytes
- putz_strukt.tga 192.02KB
- rot-627 001.texture.txt 34 bytes
- rot-627 001.tga 12.02KB
- wasserkraftwerk.im 338.95KB
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE217: Material *wasserkraftwerk*1A1304A2*mtl #3*m.reflect in mesh file wasserkraftwerk.im has no texture assigned to a required slot: texture0
VE217: Material *night*39853C59*mtl #3*m.reflect in mesh file night.im has no texture assigned to a required slot: texture0
VE61: Required tag 'velocity' was missing and has been set to default.
VE61: Required tag 'velocity' was missing and has been set to default.
VE39: The texture 'antrazith.tga' is a uniform color.
VE39: The texture 'braun_dunkel.tga' is a uniform color.
VE39: The texture 'grau_dunkel.tga' is a uniform color.
VE39: The texture 'grau_mittel.tga' is a uniform color.
VE39: The texture 'rot-627 001.tga' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 6982
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