Reiterstellwerk

Reiterstellwerk

<kuid:32105:28300>

Author: yojimbo
Kind: scenery
Build: 1.3
Size: 0 bytes
Uploaded: 2019-06-06
Loadings:
48
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0
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Reiterstellwerk

Typical German switchtower. Normally found at station entries/exits, where the dispatcher needs a clear view over his area of responsability. This particular sStellwerk spans two tracks at Auran's standard 5 meter interval and allows for continental European standard catenary to pass underneath the bridge.

    Reiterstellwerk
  • barndoor2-turfenster.texture.txt 54 bytes
  • barndoor2.bmp 33.05KB
  • barndoor2.tga 38.30KB
  • betonskive10.texture.txt 35 bytes
  • betonskive10.tga 24.02KB
  • betonskive8.texture.txt 34 bytes
  • betonskive8.tga 24.02KB
  • config.txt 1.76KB
  • dirty wood.texture.txt 33 bytes
  • dirty wood.tga 24.02KB
  • dirty wood2.tga 96.02KB
  • fenster.bmp 48.05KB
  • fenster2.bmp 65.05KB
  • graa-fenster.texture.txt 46 bytes
  • graa.texture.txt 27 bytes
  • graa.tga 48.02KB
  • holz.texture.txt 27 bytes
  • holz.tga 48.04KB
  • inner wall.texture.txt 33 bytes
  • inner wall.tga 1.77KB
  • kant4.texture.txt 28 bytes
  • kant4.tga 24.02KB
  • kant8.texture.txt 28 bytes
  • kant8.tga 24.80KB
  • klaedning.texture.txt 32 bytes
  • klaedning.tga 24.02KB
  • maling_hvid.texture.txt 34 bytes
  • maling_hvid.tga 786 bytes
  • metal.texture.txt 28 bytes
  • metal.tga 12.02KB
  • reiterstellwerk.im 130.18KB
  • tagstentex_darker.texture.txt 40 bytes
  • tagstentex_darker.tga 48.02KB
  • turfenster.bmp 33.05KB
  • wall1.texture.txt 28 bytes
  • wall1.tga 48.02KB

VE170: Failed to open compiled texture 'dirty wood2-holzbr?cke_alpha.texture' for 'arc:fld:$(original)/hash-F6||kuid 32105 28300.tzarc|'
VE165: Texture 'dirty wood2-holzbr?cke_alpha.texture' is missing or could not be loaded in mesh 'reiterstellwerk.im', material '*Reiterstellwerk*25729FA1*material #26*m.onetex'.
VE170: Failed to open compiled texture 'inderkl?dning.texture' for 'arc:fld:$(original)/hash-F6||kuid 32105 28300.tzarc|'
VE165: Texture 'inderkl?dning.texture' is missing or could not be loaded in mesh 'reiterstellwerk.im', material '*Reiterstellwerk*AB81DE76*material #46*m.onetex'.
VE170: Failed to open compiled texture 'tagkl?dning.texture' for 'arc:fld:$(original)/hash-F6||kuid 32105 28300.tzarc|'
VE165: Texture 'tagkl?dning.texture' is missing or could not be loaded in mesh 'reiterstellwerk.im', material '*Reiterstellwerk*6E4E4311*material #47*m.onetex'.
VE165: Texture 'dirty wood2-holzbr?cke_alpha.texture' is missing or could not be loaded in mesh 'reiterstellwerk.im', material '*Reiterstellwerk*25729FA1*material #26*m.onetex'.
VE165: Texture 'inderkl?dning.texture' is missing or could not be loaded in mesh 'reiterstellwerk.im', material '*Reiterstellwerk*AB81DE76*material #46*m.onetex'.
VE165: Texture 'tagkl?dning.texture' is missing or could not be loaded in mesh 'reiterstellwerk.im', material '*Reiterstellwerk*6E4E4311*material #47*m.onetex'.

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE217: Material *Reiterstellwerk*25729FA1*material #26*m.onetex in mesh file reiterstellwerk.im has no texture assigned to a required slot: texture0
VE217: Material *Reiterstellwerk*AB81DE76*material #46*m.onetex in mesh file reiterstellwerk.im has no texture assigned to a required slot: texture0
VE217: Material *Reiterstellwerk*6E4E4311*material #47*m.onetex in mesh file reiterstellwerk.im has no texture assigned to a required slot: texture0
VE217: Material *Reiterstellwerk*25729FA1*material #26*m.onetex in mesh file reiterstellwerk.im has no texture assigned to a required slot: texture0
VE217: Material *Reiterstellwerk*AB81DE76*material #46*m.onetex in mesh file reiterstellwerk.im has no texture assigned to a required slot: texture0
VE217: Material *Reiterstellwerk*6E4E4311*material #47*m.onetex in mesh file reiterstellwerk.im has no texture assigned to a required slot: texture0
VE62: Required container 'thumbnails' is missing.
VE39: The texture 'maling_hvid.tga' is a uniform color.
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 1808

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