Sig LMS Gantry comb RJ mech
<kuid2:330374:1174:52>
| Author: | francelinetony |
| Kind: | mosignal |
| Build: | 3.7 (TS12 SP1) |
| Size: | 248.50KB |
| Uploaded: | 2023-11-06 |
| Downloads: |
5
-
+
|
Sig LMS Gantry comb RJ mech
An LMS designed gantry combined right junction signal. Arms are mechanically driven and mounted on tubular steel dolls. For use with the 'sig LMS Pratt truss gantry...' scenery items. Thanks to Bloodnok for allowing the use of his signalling script.
- Sig LMS Gantry comb RJ mech
- arm_dist.im 24.73KB
- arm_dist.kin 8.62KB
- arm_dist_tall.im 24.75KB
- arm_dist_tall.kin 8.62KB
- arm_home.im 21.77KB
- arm_home.kin 8.62KB
- arm_home_tall.im 21.98KB
- arm_home_tall.kin 8.63KB
- bracket.texture.txt 28 bytes
- bracket.tga 1.00MB
- config.txt 5.38KB
- corona_green.tga 4.04KB
- corona_red.tga 4.04KB
- corona_small.tga 4.04KB
- corona_yellow.tga 4.04KB
- distantarmtex.texture.txt 34 bytes
- distantarmtex.tga 1.00MB
- post.im 63.29KB
- semaphore_lenses.texture.txt 37 bytes
- semaphore_lenses.tga 274 bytes
- thumb.jpg 18.22KB
- vsrsemaphoresignal.gs 22.92KB
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 2406
VE176: The tag 'corona' in '0' must have a texture file extension.
VE176: The tag 'corona' in '1' must have a texture file extension.
VE176: The tag 'corona' in '2' must have a texture file extension.
VE176: The tag 'corona' in '3' must have a texture file extension.
VE176: The tag 'corona' in '4' must have a texture file extension.
VE176: The tag 'corona' in '5' must have a texture file extension.
VE176: The tag 'corona' in '6' must have a texture file extension.
VE176: The tag 'corona' in '7' must have a texture file extension.
VE176: The tag 'corona' in '8' must have a texture file extension.
VE176: The tag 'corona' in '9' must have a texture file extension.
VE176: The tag 'corona' in '10' must have a texture file extension.
VE176: The tag 'corona' in '11' must have a texture file extension.
User photos
No one has uploaded a photo of this object yet.

Comments:
Sign in to post a comment