Colliery pithead and winding house_upcast

Colliery pithead and winding house_upcast

<kuid2:368725:20023:1>

Author: ElStoko
Kind: scenery
Build: 3.1
Size: 711.08KB
Uploaded: 2023-10-08
Web-site: rail-sim.co.uk/
Loadings:
13
-
0
+

Colliery pithead and winding house_upcast

A 15.6m-high upcast (air eject) pithead frame with 3m winding wheels. Cables run to a winding house to operate the shaft cages.
The upcast pithead has a large enclosure to act as an airlock for the fan that sucks stale air out of the mine. Consequently it is not used for coal extraction and the winding engine is only used to carry personnel at times when equipment associated with downcast pitheads has failed or in an emergency.

Author: Leigh Stokes (ElStoko)

    Colliery pithead and winding house_upcast
  • 10.texture.txt 25 bytes
  • 10.tga 12.02KB
  • black-silver.texture.txt 46 bytes
  • black.bmp 12.05KB
  • black.texture.txt 28 bytes
  • cable_1a.im 2.28KB
  • cable_2a.im 2.28KB
  • config.txt 2.57KB
  • fan.im 38.99KB
  • fan.kin 2.26KB
  • grey_grad.bmp 12.05KB
  • grey_grad.texture.txt 32 bytes
  • hawes_stone.bmp 192.05KB
  • hawes_stone.texture.txt 34 bytes
  • hawes_stone_one_edge.bmp 192.05KB
  • hawes_stone_one_edge.texture.txt 43 bytes
  • night_windows.bmp 96.05KB
  • pithead_and_winding_house_upcast.im 1.09MB
  • silver.bmp 12.05KB
  • silver.texture.txt 29 bytes
  • slates2.bmp 192.05KB
  • slates2.texture.txt 30 bytes
  • stone.bmp 24.05KB
  • stone.texture.txt 28 bytes
  • tarnished_metal_2.jpg 10.75KB
  • tarnished_metal_2.texture.txt 40 bytes
  • thumbnail.jpg 18.07KB
  • white-window_frames.texture.txt 53 bytes
  • white.bmp 96.05KB
  • window_frames.bmp 96.05KB
  • wood_plank.bmp 48.05KB
  • wood_plank.texture.txt 33 bytes

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE39: The texture 'white.bmp' is a uniform color.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 16868
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 16868

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