LiquidsLoader
<kuid2:368725:25000:7>
Author: | ElStoko |
Kind: | industry |
Build: | 3.7 |
Size: | 355.59KB |
Uploaded: | 2019-11-14 |
Web-site: | rail-sim.co.uk/ |
Loadings: |
47
-
+
|
LiquidsLoader
An interactive industry that has 3 liquid commodities for loading to tanker wagons.
In this case the liquid by-products are tar, light oils and sulphuric acid.
Light oils and sulphuric acid are produced from distillations of cooled coking gas. Tar is mainly recovered from the liquor generated by the primary cooling of the coking gas, rather than from the cooled gas. Since liquor is produced in proportion to gas, the latter is used as a surrogate input for the production of tar.
This asset has been created as a part of a set which covers the operations of a coking plant at a steel works. The building scenery representing the plant required to convert coking gas and liquor into the liquid outputs are: 'Coking gas by-products bldg' <kuid:368725:20016>, 'Coking gas by-products external plant' <kuid:368725:20017>, 'Coking liquids by-products bldg' <kuid:368725:20018> and 'Coking liquids by-products external plant' <kuid:368725:20019>.
For the replenishment of the coking gas input, this asset MUST be used in conjunction with 'CokeOvens' <kuid:84609:28905>.
Each liquid commodity has been assigned to 1 of 3 loading pipes. A loading pipe will rotate down into the filling port on top of a tanker that has triggered the loading activity.
Note that only one tanker will be filled at each stopped load because (a) each loading pipe supplies a different commodity and (b) the spacing between the loading pipes does not support simultaneous loading.
When loading under manual user control rather than by AI command, check View Details in Driver mode and toggle the 'Passive load' parameter to 'enabled' if required.
There is only one loading track for all 3 commodities. Which commodity is loaded under AI control to a tanker is determined by the type of load a tanker can carry. If a tanker can carry more than one of the 3 commodities, then it will be randomly assigned to one of them.
Coal gas is offerred for use by the coking ovens' script sending a message. A message handler in this asset's script detects these messages and increments the stock of gas.
To enable the successful exchange of messages between the coal processing plant, up to 3 dependent coke oven batteries, a liquids loading platform and an ammonium sulphate fertilizer plant, a strict naming convention must be followed.
Each set of processing plant,up to 3 oven batteries, liquids loader and fertilizer plant must be given a unique name that you must specify by using Edit Properties in Surveyor.
The unique names consist of 3 parts separated by a blank spaces: a unique ID prefix, an asset-type ID and an asset number suffix for up to 3 coke ovens only. The ID is a name you give to a set. The asset-type ID is either 'CoalProcessing', 'CokeOvens', 'LiquidsLoader' or 'FertilizerPlant'. The asset number suffix for the coke ovens is '1', '2' or '3'.
For example, if the set name is 'Shelton', the asset type is 'LiquidsLoader', the unique name to enter is 'Shelton LiquidsLoader'.
When fitting this asset to a route, use 5mph speed limit signs on its approaches to help with alignment between the loading arms and the tanker loading apertures.
Author: Leigh Stokes (ElStoko)
- LiquidsLoader
- cog_and_crank_assembly_2.im 54.48KB
- cog_and_crank_assembly_2.kin 4.02KB
- config.txt 9.36KB
- grey_metal.bmp 96.05KB
- grey_metal.texture.txt 33 bytes
- liquids_loading_platform_3.im 283.05KB
- loading_arm_assembly_2.im 122.64KB
- loading_arm_assembly_2.kin 4.01KB
- metal016.texture.txt 31 bytes
- metal016.tga 96.02KB
- multiple_liquid_loads_v4.gs 16.72KB
- pipes.jpg 2.30KB
- pipes.texture.txt 28 bytes
- rusty_paint.bmp 96.05KB
- rusty_paint.texture.txt 34 bytes
- thumbnail.jpg 18.19KB
- wood_plank_floor_2.jpg 23.16KB
- wood_plank_floor_2.texture.txt 41 bytes
User photos
No one has added a photo of this object yet
Comments:
Sign in to post a comment