GNR C1 Class 'Large Boiler' Atlantic BR Livery
<kuid:381430:2724>
| Author: | jayholland |
| Kind: | traincar |
| Build: | 2.9 (TS2009) |
| Size: | 1.11MB |
| Uploaded: | 2026-01-15 |
| Downloads: |
8
-
+
|
GNR C1 Class 'Large Boiler' Atlantic BR Livery
Designed by H. A. Ivatt and introduced in 1902, the C1 class totalled 81 members, of which one, GNR no 251, LNER no 2800, survives. The last working examples just survived into B.R. days, being withdrawn in 1950. This model is an adaptation of my Marsh H2 Atlantic, so is not perfect!
This Locomotive uses one or more twinkles effects and custom textures created by Rob Hill (LieLestoSbrat) of Lesto Route Works and UK Branch Lines.” Scripts by Paul Hobbs and Rob Hill. Cab controls adapted with the kind permission of Skipper1945. Enginespec by 2995Valliant. Crew by Skipper1945. Thanks to Kennilworth for supplying drawings, to clam1952 for the worksplate, and to all who have contributed help and advice, and apologies to anyone whom I may have inadvertently failed to cite in these acknowledgements.
Author: jayholland
- GNR C1 Class 'Large Boiler' Atlantic BR Livery
- awin-awinopa.texture.txt 46 bytes
- awin.tga 12.04KB
- awinopa.tga 12.04KB
- brass.texture.txt 28 bytes
- brass.tga 3.04KB
- c1brs.jpg 54.02KB
- config.txt 8.59KB
- copper.texture.txt 29 bytes
- copper.tga 4.04KB
- creamdark.texture.txt 32 bytes
- creamdark.tga 48.04KB
- black16.texture.txt 30 bytes
- black16.tga 1.04KB
- cshadow.im 426.58KB
- cyldraincocks.tfx 420 bytes
- env.bmp 48.05KB
- env.texture.txt 26 bytes
- h2backp.texture.txt 30 bytes
- h2backp.tga 256.04KB
- h2np2.texture.txt 28 bytes
- h2np2.tga 384.04KB
- kdialsa.texture.txt 30 bytes
- kdialsa.tga 384.04KB
- lbatlbr.im 776.21KB
- locoliverybr.tga 1.50MB
- locoliverylbscr.tga 1.50MB
- locoliverysr.tga 1.50MB
- locodet1.texture.txt 31 bytes
- locodet1.tga 1.50MB
- locolivery.texture.txt 33 bytes
- locolivery.tga 1.50MB
- steel.texture.txt 28 bytes
- steel.tga 12.04KB
cshadow
liveries
User photos
No one has uploaded a photo of this object yet.

Comments:
Sign in to post a comment