SPz Marder 1A4 Desert
<kuid2:404575:202:2>
Author: | CJ187 |
Kind: | scenery |
Build: | 2.9 |
Size: | 1.78MB |
Uploaded: | 2024-09-01 |
Loadings: |
15
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+
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SPz Marder 1A4 Desert
DE:
SPz (Schuetzenpanzer) Marder 1A4
der Bundeswehr
in Wüstentarn-Lackierung
Als Szenerie-Objekt fuer die Umgebung
Modell von CJ187
Texturen von xcrossworx
(www.xcrossworx.de)
10.803 Polygone!
ENG:
IFV (Infantry Fighting Vehicle) Marder 1A4
from German Army Bundeswehr
with desert-camo
This is a scenery-object
Modell by CJ187
Textures by xcrossworx
(www.xcrossworx.de)
10.803 polygones!
Author: cj187
- SPz Marder 1A4 Desert
- $screenshot$.jpg 131.86KB
- a_blende-a_blende.texture.txt 31 bytes
- a_blende.jpg 111.84KB
- a_kette-a_kette.texture.txt 30 bytes
- a_kette.jpg 128.41KB
- a_luft-a_luft.texture.txt 29 bytes
- a_luft.jpg 121.03KB
- a_luft2-a_luft2.texture.txt 30 bytes
- a_luft2.jpg 30.53KB
- black-black.texture.txt 28 bytes
- black.jpg 10.64KB
- config.txt 1.39KB
- kette1-kette1.texture.txt 29 bytes
- kette1.jpg 70.51KB
- kette2-kette2.texture.txt 29 bytes
- kette2.jpg 69.31KB
- kette3-kette3.texture.txt 29 bytes
- kette3.jpg 36.46KB
- kreuz-kreuz.texture.txt 28 bytes
- kreuz.jpg 15.62KB
- licht-licht.texture.txt 28 bytes
- licht.jpg 30.28KB
- nummer-nummer.texture.txt 29 bytes
- nummer.jpg 35.79KB
- panzer.im 796.95KB
- rampe-rampe.texture.txt 28 bytes
- rampe.jpg 230.02KB
- rolle1-rolle1.texture.txt 29 bytes
- rolle1.jpg 57.92KB
- rolle2-rolle2.texture.txt 29 bytes
- rolle2.jpg 67.80KB
- spiegel-spiegel.texture.txt 30 bytes
- spiegel.jpg 12.50KB
- w_front-w_front.texture.txt 30 bytes
- w_front.jpg 112.36KB
- w_haube-w_haube.texture.txt 30 bytes
- w_haube.jpg 233.36KB
- w_oben-w_oben.texture.txt 29 bytes
- w_oben.jpg 119.38KB
- w_seite-w_seite.texture.txt 30 bytes
- w_seite.jpg 58.20KB
- wbg-wbg.texture.txt 26 bytes
- wbg.jpg 26.43KB
VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE166: 21 combined chunks (of 21 source) in .im file:
VE39: The texture 'black.jpg' is a uniform color.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 10809
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 10809
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