JPN Shinjuku Main Depot Building
<kuid2:412718:610296:1>
| Author: | dmmascit |
| Kind: | scenery |
| Build: | 3.5 (TS12) |
| Size: | 32.57MB |
| Uploaded: | 2026-03-20 |
| Downloads: |
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JPN Shinjuku Main Depot Building
Another model created in Google SketchUp and exported to Trainz with RubyTMIX. The effective system load of this asset is 311238 polygons (305538 from geometry, 5700 from textures).
Author: dmmascit
- JPN Shinjuku Main Depot Building
- config.txt 1.23KB
- jpn_shinjuku_main_depot_building.im 26.43MB
- rtm_0001-rtm_0001.texture.txt 51 bytes
- rtm_0001.tga 16.00MB
- rtm_0002-rtm_0002.texture.txt 51 bytes
- rtm_0002.tga 4.00MB
- rtm_0003-rtm_0003.texture.txt 51 bytes
- rtm_0003.tga 4.00MB
- rtm_0004-rtm_0004.texture.txt 51 bytes
- rtm_0004.tga 16.00MB
- rtm_0005-rtm_0005.texture.txt 51 bytes
- rtm_0005.tga 16.00MB
- rtm_0006-rtm_0006.texture.txt 51 bytes
- rtm_0006.tga 4.00MB
- rtm_0007-rtm_0007.texture.txt 51 bytes
- rtm_0007.tga 16.00MB
- rtm_0008-rtm_0008.texture.txt 51 bytes
- rtm_0008.tga 4.00MB
- rtm_0009-rtm_0009.texture.txt 51 bytes
- rtm_0009.tga 4.00MB
- rtm_0010-rtm_0010.texture.txt 51 bytes
- rtm_0010.tga 16.00MB
- rtm_0011-rtm_0011.texture.txt 51 bytes
- rtm_0011.tga 16.00MB
- rtm_0012-rtm_0012.texture.txt 51 bytes
- rtm_0012.tga 4.00MB
- rtm_0013-rtm_0013.texture.txt 51 bytes
- rtm_0013.tga 4.00MB
- rtm_0014-rtm_0014.texture.txt 51 bytes
- rtm_0014.tga 4.00MB
- rtm_0015-rtm_0015.texture.txt 51 bytes
- rtm_0015.tga 4.00MB
- rtm_0016-rtm_0016.texture.txt 51 bytes
- rtm_0016.tga 16.00MB
- rtm_0017.texture.txt 31 bytes
- rtm_0017.tga 3.00MB
- rtm_0018.texture.txt 31 bytes
- rtm_0018.tga 3.00MB
- rtm_0019.texture.txt 31 bytes
- rtm_0019.tga 1.50MB
- rtm_0020-rtm_0020.texture.txt 51 bytes
- rtm_0020.tga 146 bytes
- thumbnail.jpg 8.58KB
VE166: 33 combined chunks (of 48 source) in .im file:
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 305498
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 305498
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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