SAP Interlocking Tower 4

SAP Interlocking Tower 4

<kuid2:439337:101211:1>

Author: MSGSapper
Kind: scenery
Build: 3.3 (TS2010 SP2 )
Size: 702.10KB
Uploaded: 2025-09-18
Downloads:
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SAP Interlocking Tower 4

Interlocking or signal tower. This is an updated and modified version of the original Shirebrook_Signal_Box by Ben Dorsey (AKA bendorsey) where you can now re-name the Tower to whatever you want in Surveyor mode. Has a night mode, sound and smoke effects. My thanks to Ben for generously allowing me to do this and his great content item! Height adjustable.

Author: MSGSapper

    SAP Interlocking Tower 4
  • black.bmp 246 bytes
  • black.texture.txt 28 bytes
  • brightred.bmp 246 bytes
  • brightred.texture.txt 32 bytes
  • config.txt 3.28KB
  • dark grey.bmp 246 bytes
  • dark grey.texture.txt 32 bytes
  • darkgreen.bmp 246 bytes
  • darkgreen.texture.txt 32 bytes
  • darkgrey.bmp 246 bytes
  • darkgrey.texture.txt 31 bytes
  • green1.bmp 246 bytes
  • green1.texture.txt 29 bytes
  • lever_pull.wav 165.80KB
  • nightmode
  • light_nm.texture.txt 57 bytes
  • light_nm.tga 3.04KB
  • light_nm_alpha.bmp 2.05KB
  • nightmode.im 16.65KB
  • orange.texture.txt 29 bytes
  • orange.tga 1.02KB
  • paintedmetal.bmp 246 bytes
  • paintedmetal.texture.txt 35 bytes
  • part_1.im 435.50KB
  • part_2.im 956.32KB
  • preview.jpg 13.03KB
  • roughfloortiled.jpg 23.11KB
  • roughfloortiled.texture.txt 38 bytes
  • shingle2.jpg 36.84KB
  • shingle2.texture.txt 31 bytes
  • white flat.bmp 48.05KB
  • white flat.jpg 1.36KB
  • white flat.texture.txt 33 bytes
  • wood35 (plain).jpg 2.88KB
  • wood35 (plain).texture.txt 37 bytes
  • wood5a.jpg 2.14KB
  • wood5a.texture.txt 29 bytes
  • wood61.jpg 72.43KB
  • wood61.texture.txt 29 bytes
  • wood63 (plain).jpg 1.28KB
  • wood63 (plain).texture.txt 37 bytes
  • wood63.bmp 192.05KB
  • wood63.texture.txt 29 bytes
  • yellowlights.texture.txt 35 bytes
  • yellowlights.tga 16.04KB

VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 21192
VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance: 0: 21192

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