SAP_Construction_Equipment_8c_PBR
<kuid:439337:108664>
| Author: | MSGSapper |
| Kind: | scenery |
| Build: | 4.7 (TRS19 SP2) |
| Size: | 22.19MB |
| Uploaded: | 2025-09-19 |
| Downloads: |
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SAP_Construction_Equipment_8c_PBR
A detailed and weathered empty mining dump truck done as a static scenery item. Height adjustable. Uses high quality non-parallax PBR textures. Poly count = 184882
Author: MSGSapper
- SAP_Construction_Equipment_8c_PBR
- black_dirty_metal_albedo.png 682.71KB
- black_dirty_metal_albedo.texture.txt 83 bytes
- black_dirty_metal_normal.png 1.20MB
- black_dirty_metal_normal.texture.txt 141 bytes
- black_dirty_metal_parameters.png 1.17MB
- black_dirty_metal_parameters.texture.txt 124 bytes
- color_light_bulb.png 9.21KB
- color_light_bulb.texture.txt 67 bytes
- color_rubber_tires1.png 9.18KB
- color_rubber_tires1.texture.txt 73 bytes
- color_whitish_green.png 9.17KB
- color_whitish_green.texture.txt 73 bytes
- config.txt 1.70KB
- dump_truck.trainzmesh 9.05MB
- glass1_albedo.png 509.19KB
- glass1_albedo.texture.txt 61 bytes
- glass1_normal.png 6.73KB
- glass1_normal.texture.txt 119 bytes
- glass1_parameters.png 3.56KB
- glass1_parameters.texture.txt 102 bytes
- light.png 441.65KB
- light.texture.txt 45 bytes
- rubber_hose_albedo.png 1.82MB
- rubber_hose_albedo.texture.txt 71 bytes
- rubber_hose_normal.png 2.06MB
- rubber_hose_normal.texture.txt 129 bytes
- rubber_hose_parameters.png 1.80MB
- rubber_hose_parameters.texture.txt 112 bytes
- rusty_metal_albedo.png 2.22MB
- rusty_metal_albedo.texture.txt 71 bytes
- rusty_metal_normal.png 212.44KB
- rusty_metal_normal.texture.txt 129 bytes
- rusty_metal_parameters.png 255.42KB
- rusty_metal_parameters.texture.txt 112 bytes
- thumbnail.jpg 70.26KB
- yellow_dirty_metal_albedo.png 1.59MB
- yellow_dirty_metal_albedo.texture.txt 85 bytes
- yellow_dirty_metal_normal.png 1.13MB
- yellow_dirty_metal_normal.texture.txt 143 bytes
- yellow_dirty_metal_parameters.png 1.12MB
- yellow_dirty_metal_parameters.texture.txt 126 bytes
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 184924, 1: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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