SAP_Bulk_Silos_With_Loading_Hopper_1_PBR
<kuid:439337:109224>
Author: | MSGSapper |
Kind: | scenery |
Build: | 4.7 |
Size: | 54.85MB |
Uploaded: | 2023-04-10 |
Downloads: |
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SAP_Bulk_Silos_With_Loading_Hopper_1_PBR
Extremely detailed and weathered bulk silos with loading hopper done as a static scenery object. Uses high quality non-parallax PBR textures. Height adjustable. Has LOD 0 to 3. Poly count at LOD0 = 154932.
- SAP_Bulk_Silos_With_Loading_Hopper_1_PBR
- brown_metal_albedo.png 38.61KB
- brown_metal_albedo.texture.txt 71 bytes
- brown_metal_normal.png 14.75KB
- brown_metal_normal.texture.txt 129 bytes
- brown_metal_parameters.png 43.06KB
- brown_metal_parameters.texture.txt 112 bytes
- concrete_wall_albedo.png 7.62MB
- concrete_wall_albedo.texture.txt 75 bytes
- concrete_wall_normal.png 7.10MB
- concrete_wall_normal.texture.txt 133 bytes
- concrete_wall_parameters.png 6.17MB
- concrete_wall_parameters.texture.txt 116 bytes
- config.txt 2.30KB
- iron_metal_plate1_albedo.png 3.70MB
- iron_metal_plate1_albedo.texture.txt 83 bytes
- iron_metal_plate1_normal.png 4.53MB
- iron_metal_plate1_normal.texture.txt 141 bytes
- iron_metal_plate1_parameters.png 2.24MB
- iron_metal_plate1_parameters.texture.txt 124 bytes
- old_dirty_metal_albedo.png 6.41MB
- old_dirty_metal_albedo.texture.txt 79 bytes
- old_dirty_metal_normal.png 2.13MB
- old_dirty_metal_normal.texture.txt 137 bytes
- old_dirty_metal_parameters.png 176.98KB
- old_dirty_metal_parameters.texture.txt 120 bytes
- structure_lod0.trainzmesh 6.23MB
- structure_lod1.trainzmesh 5.20MB
- structure_lod2.trainzmesh 4.04MB
- structure_lod3.trainzmesh 2.79MB
- thumbnail.jpg 65.55KB
- yellow_dirty_metal_albedo.png 1.59MB
- yellow_dirty_metal_albedo.texture.txt 85 bytes
- yellow_dirty_metal_normal.png 1.13MB
- yellow_dirty_metal_normal.texture.txt 143 bytes
- yellow_dirty_metal_parameters.png 1.12MB
- yellow_dirty_metal_parameters.texture.txt 126 bytes
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 154932, 1: 120367, 2: 85823, 3: 51279, 4: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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