SAP_Fishing_Trawler_3
<kuid:439337:109269>
| Author: | MSGSapper |
| Kind: | scenery |
| Build: | 4.7 (TRS19 SP2) |
| Size: | 48.06MB |
| Uploaded: | 2025-09-25 |
| Downloads: |
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SAP_Fishing_Trawler_3
Extremely detailed and weathered fishing trawler done as a static scenery object. Has smoke funnel particle effects. Height adjustable. Has LOD 0 to 3. Poly count at LOD0 = 85708.
Author: MSGSapper
- SAP_Fishing_Trawler_3
- black_drain_hull.png 622.46KB
- black_drain_hull.texture.txt 65 bytes
- box_x3_color.png 1.01MB
- box_x3_color.texture.txt 57 bytes
- bridge_color.png 1.52MB
- bridge_color.texture.txt 57 bytes
- config.txt 2.77KB
- crane.png 2.22MB
- crane.texture.txt 43 bytes
- deposits_x3.png 2.01MB
- deposits_x3.texture.txt 55 bytes
- door1.png 1.26MB
- door1.texture.txt 43 bytes
- door2.png 1.12MB
- door2.texture.txt 43 bytes
- door3.png 948.84KB
- door3.texture.txt 43 bytes
- door4.png 1.12MB
- door4.texture.txt 43 bytes
- door5.png 708.65KB
- door5.texture.txt 43 bytes
- fish_boatanchor_mechanist_mat_color.png 3.21MB
- fish_boatanchor_mechanist_mat_color.texture.txt 103 bytes
- funnel.png 979.93KB
- funnel.texture.txt 45 bytes
- glass.png 1.75MB
- glass.texture.txt 43 bytes
- grills_and_drains.png 2.06MB
- grills_and_drains.texture.txt 67 bytes
- h_bittx8.png 2.03MB
- h_bittx8.texture.txt 49 bytes
- hatch.png 1.76MB
- hatch.texture.txt 43 bytes
- hull.png 2.53MB
- hull.texture.txt 41 bytes
- lifesavers.png 2.65MB
- lifesavers.texture.txt 53 bytes
- lights.png 1.18MB
- lights.texture.txt 45 bytes
- mast1.png 1.14MB
- mast1.texture.txt 43 bytes
- mast_2.png 1.78MB
- mast_2.texture.txt 45 bytes
- propeller_and_tail.png 1.03MB
- propeller_and_tail.texture.txt 69 bytes
- radar.png 648.61KB
- radar.texture.txt 43 bytes
- railings_and_posts.png 1.67MB
- railings_and_posts.texture.txt 69 bytes
- stars.png 2.79MB
- stars.texture.txt 43 bytes
- structure.lm.txt 336 bytes
- structure_lod0.trainzmesh 5.00MB
- structure_lod1.trainzmesh 3.96MB
- structure_lod2.trainzmesh 3.02MB
- structure_lod3.trainzmesh 2.05MB
- thumbnail.jpg 60.05KB
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 85700, 1: 66853, 2: 51433, 3: 34303, 4: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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