SAP_Electric_Power_Sub_Station_3_PBR
<kuid:439337:109314>
| Author: | MSGSapper |
| Kind: | scenery |
| Build: | 4.7 (TRS19 SP2) |
| Size: | 97.04MB |
| Uploaded: | 2025-09-25 |
| Downloads: |
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SAP_Electric_Power_Sub_Station_3_PBR
A very detailed and weathered small electric power sub-station on a concrete pad done as a static scenery item. Just add your own security fence of choice around the perimeter of the station, if desired. Works well in conjunction with my SAP_Powerline_Poles spline. Height adjustable. Uses high quality non-parallax textures. Has LOD 0 to 3. Poly count at LOD0 = 309809.
Author: MSGSapper
- SAP_Electric_Power_Sub_Station_3_PBR
- black_smudges_albedo.png 3.41MB
- black_smudges_albedo.texture.txt 75 bytes
- black_smudges_normal.png 7.16MB
- black_smudges_normal.texture.txt 133 bytes
- black_smudges_parameters.png 6.17MB
- black_smudges_parameters.texture.txt 116 bytes
- color_black.png 1.20KB
- color_black.texture.txt 57 bytes
- concrete_bare_albedo.png 6.64MB
- concrete_bare_albedo.texture.txt 75 bytes
- concrete_bare_normal.png 4.54MB
- concrete_bare_normal.texture.txt 133 bytes
- concrete_bare_parameters.png 1.98MB
- concrete_bare_parameters.texture.txt 116 bytes
- config.txt 2.46KB
- door1.png 2.76MB
- door1.texture.txt 45 bytes
- door2.png 3.01MB
- door2.texture.txt 45 bytes
- door3.png 4.38MB
- door3.texture.txt 45 bytes
- grey_rusted_metal_albedo.png 6.67MB
- grey_rusted_metal_albedo.texture.txt 83 bytes
- grey_rusted_metal_normal.png 2.30MB
- grey_rusted_metal_normal.texture.txt 141 bytes
- grey_rusted_metal_parameters.png 3.98MB
- grey_rusted_metal_parameters.texture.txt 124 bytes
- structure_lod0.trainzmesh 28.07MB
- structure_lod1.trainzmesh 22.27MB
- structure_lod2.trainzmesh 16.02MB
- structure_lod3.trainzmesh 10.98MB
- thumbnail.jpg 68.85KB
- wood_worn_albedo.png 1.29MB
- wood_worn_albedo.texture.txt 67 bytes
- wood_worn_normal.png 1.56MB
- wood_worn_normal.texture.txt 125 bytes
- wood_worn_parameters.png 1,012.10KB
- wood_worn_parameters.texture.txt 108 bytes
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 309809, 1: 244149, 2: 171627, 3: 133457, 4: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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