SAP_Port_Crane_3_PBR

SAP_Port_Crane_3_PBR

<kuid:439337:111548>

Author: MSGSapper
Kind: scenery
Build: 4.7 (TRS19 SP2)
Size: 123.86MB
Uploaded: 2024-07-10
Downloads:
48
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1
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SAP_Port_Crane_3_PBR

A very detailed and weathered port crane done as a static scenery item. Uses high quality PBR textures. Height adjustable. Has LOD 0 to 4. Poly count at LOD0 = 106591.

Author: MSGSapper

    SAP_Port_Crane_3_PBR
  • config.txt 2.46KB
  • crane1_albedo.png 7.72MB
  • crane1_albedo.texture.txt 59 bytes
  • crane1_normal.png 3.24MB
  • crane1_normal.texture.txt 117 bytes
  • crane1_parameters.png 6.94MB
  • crane1_parameters.texture.txt 100 bytes
  • crane2_albedo.png 7.57MB
  • crane2_albedo.texture.txt 59 bytes
  • crane2_normal.png 4.96MB
  • crane2_normal.texture.txt 117 bytes
  • crane2_parameters.png 7.25MB
  • crane2_parameters.texture.txt 100 bytes
  • crane3_albedo.png 8.53MB
  • crane3_albedo.texture.txt 59 bytes
  • crane3_normal.png 5.51MB
  • crane3_normal.texture.txt 117 bytes
  • crane3_parameters.png 8.18MB
  • crane3_parameters.texture.txt 100 bytes
  • crane4_albedo.png 7.30MB
  • crane4_albedo.texture.txt 59 bytes
  • crane4_normal.png 3.52MB
  • crane4_normal.texture.txt 117 bytes
  • crane4_parameters.png 6.57MB
  • crane4_parameters.texture.txt 100 bytes
  • crane5_albedo.png 4.96MB
  • crane5_albedo.texture.txt 59 bytes
  • crane5_normal.png 3.55MB
  • crane5_normal.texture.txt 117 bytes
  • crane5_parameters.png 5.51MB
  • crane5_parameters.texture.txt 100 bytes
  • crane6_albedo.png 7.69MB
  • crane6_albedo.texture.txt 59 bytes
  • crane6_normal.png 4.82MB
  • crane6_normal.texture.txt 117 bytes
  • crane6_parameters.png 7.14MB
  • crane6_parameters.texture.txt 100 bytes
  • structure_lod0.trainzmesh 7.56MB
  • structure_lod1.trainzmesh 6.33MB
  • structure_lod2.trainzmesh 5.42MB
  • structure_lod3.trainzmesh 4.08MB
  • structure_lod4.trainzmesh 2.37MB
  • thumbnail.jpg 21.21KB

VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 106591, 1: 85271, 2: 63953, 3: 42636, 4: 21318, 5: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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