SAP_Garbage_130_PBR

<kuid:439337:111557>

Author: MSGSapper
Kind: scenery
Build: 4.7
Size: 45.73MB
Uploaded: 2024-09-12
Downloads:
34
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SAP_Garbage_130_PBR

A very detailed, dirty and weathered pile of scrap done as a static scenery item. Uses high quality PBR textures. Height adjustable. Has LOD 0 to 4. Poly count at LOD0 = 32346.

    SAP_Garbage_130_PBR
  • config.txt 2.49KB
  • metal_debris3_albedo.png 6.67MB
  • metal_debris3_albedo.texture.txt 75 bytes
  • metal_debris3_normal.png 6.73MB
  • metal_debris3_normal.texture.txt 133 bytes
  • metal_debris3_parameters.png 5.71MB
  • metal_debris3_parameters.texture.txt 116 bytes
  • structure_lod0.trainzmesh 3.76MB
  • structure_lod1.trainzmesh 3.16MB
  • structure_lod2.trainzmesh 2.43MB
  • structure_lod3.trainzmesh 1.68MB
  • structure_lod4.trainzmesh 872.27KB
  • thumbnail.jpg 26.42KB
  • wooden_planks_albedo.png 5.11MB
  • wooden_planks_albedo.texture.txt 75 bytes
  • wooden_planks_normal.png 8.68MB
  • wooden_planks_normal.texture.txt 133 bytes
  • wooden_planks_parameters.png 3.14MB
  • wooden_planks_parameters.texture.txt 116 bytes

VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 32346, 1: 25876, 2: 19406, 3: 12938, 4: 6468, 5: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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