SAP_Garbage_130_PBR
<kuid:439337:111557>
Author: | MSGSapper |
Kind: | scenery |
Build: | 4.7 |
Size: | 45.73MB |
Uploaded: | 2024-09-12 |
Downloads: |
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SAP_Garbage_130_PBR
A very detailed, dirty and weathered pile of scrap done as a static scenery item. Uses high quality PBR textures. Height adjustable. Has LOD 0 to 4. Poly count at LOD0 = 32346.
- SAP_Garbage_130_PBR
- config.txt 2.49KB
- metal_debris3_albedo.png 6.67MB
- metal_debris3_albedo.texture.txt 75 bytes
- metal_debris3_normal.png 6.73MB
- metal_debris3_normal.texture.txt 133 bytes
- metal_debris3_parameters.png 5.71MB
- metal_debris3_parameters.texture.txt 116 bytes
- structure_lod0.trainzmesh 3.76MB
- structure_lod1.trainzmesh 3.16MB
- structure_lod2.trainzmesh 2.43MB
- structure_lod3.trainzmesh 1.68MB
- structure_lod4.trainzmesh 872.27KB
- thumbnail.jpg 26.42KB
- wooden_planks_albedo.png 5.11MB
- wooden_planks_albedo.texture.txt 75 bytes
- wooden_planks_normal.png 8.68MB
- wooden_planks_normal.texture.txt 133 bytes
- wooden_planks_parameters.png 3.14MB
- wooden_planks_parameters.texture.txt 116 bytes
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 32346, 1: 25876, 2: 19406, 3: 12938, 4: 6468, 5: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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