SAP_Garbage_141_PBR

SAP_Garbage_141_PBR

<kuid:439337:111600>

Author: MSGSapper
Kind: scenery
Build: 4.7
Size: 118.43MB
Uploaded: 2024-09-12
Loadings:
9
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0
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SAP_Garbage_141_PBR

A very detailed, dirty and weathered pile of scrap vehicle bodies and vehicle body parts done as a static scenery item. Uses high quality PBR textures. Height adjustable. Has LOD 0 to 4. Poly count at LOD0 = 70296.

Author: MSGSapper

    SAP_Garbage_141_PBR
  • car_body_02a_albedo.png 5.41MB
  • car_body_02a_albedo.texture.txt 71 bytes
  • car_body_02a_normal.png 7.73MB
  • car_body_02a_normal.texture.txt 129 bytes
  • car_body_02a_parameters.png 5.70MB
  • car_body_02a_parameters.texture.txt 112 bytes
  • car_body_03a_albedo.png 6.21MB
  • car_body_03a_albedo.texture.txt 71 bytes
  • car_body_03a_normal.png 7.20MB
  • car_body_03a_normal.texture.txt 129 bytes
  • car_body_03a_parameters.png 6.10MB
  • car_body_03a_parameters.texture.txt 112 bytes
  • car_body_04a_albedo.png 5.80MB
  • car_body_04a_albedo.texture.txt 71 bytes
  • car_body_04a_normal.png 6.73MB
  • car_body_04a_normal.texture.txt 129 bytes
  • car_body_04a_parameters.png 6.09MB
  • car_body_04a_parameters.texture.txt 112 bytes
  • car_body_06a_albedo.png 6.04MB
  • car_body_06a_albedo.texture.txt 71 bytes
  • car_body_06a_normal.png 8.31MB
  • car_body_06a_normal.texture.txt 129 bytes
  • car_body_06a_parameters.png 6.52MB
  • car_body_06a_parameters.texture.txt 112 bytes
  • car_body_07c_albedo.png 5.90MB
  • car_body_07c_albedo.texture.txt 71 bytes
  • car_body_07c_normal.png 7.35MB
  • car_body_07c_normal.texture.txt 129 bytes
  • car_body_07c_parameters.png 5.91MB
  • car_body_07c_parameters.texture.txt 112 bytes
  • config.txt 2.50KB
  • structure_lod0.trainzmesh 7.84MB
  • structure_lod1.trainzmesh 6.98MB
  • structure_lod2.trainzmesh 5.48MB
  • structure_lod3.trainzmesh 3.69MB
  • structure_lod4.trainzmesh 1.85MB
  • thumbnail.jpg 23.13KB

VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 70296, 1: 56236, 2: 42176, 3: 28118, 4: 14058, 5: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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