SAP_Garbage_142_PBR
<kuid:439337:111602>
| Author: | MSGSapper |
| Kind: | scenery |
| Build: | 4.7 (TRS19 SP2) |
| Size: | 129.16MB |
| Uploaded: | 2024-09-12 |
| Downloads: |
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SAP_Garbage_142_PBR
A very detailed, dirty and weathered pile of scrap vehicle bodies and vehicle body parts done as a static scenery item. Uses high quality PBR textures. Height adjustable. Has LOD 0 to 4. Poly count at LOD0 = 104719.
Author: MSGSapper
- SAP_Garbage_142_PBR
- car_body_02b_albedo.png 5.52MB
- car_body_02b_albedo.texture.txt 71 bytes
- car_body_02b_normal.png 7.73MB
- car_body_02b_normal.texture.txt 129 bytes
- car_body_02b_parameters.png 5.70MB
- car_body_02b_parameters.texture.txt 112 bytes
- car_body_03a_albedo.png 6.21MB
- car_body_03a_albedo.texture.txt 71 bytes
- car_body_03a_normal.png 7.20MB
- car_body_03a_normal.texture.txt 129 bytes
- car_body_03a_parameters.png 6.10MB
- car_body_03a_parameters.texture.txt 112 bytes
- car_body_04a_albedo.png 5.80MB
- car_body_04a_albedo.texture.txt 71 bytes
- car_body_04a_normal.png 6.73MB
- car_body_04a_normal.texture.txt 129 bytes
- car_body_04a_parameters.png 6.09MB
- car_body_04a_parameters.texture.txt 112 bytes
- car_body_06c_albedo.png 5.84MB
- car_body_06c_albedo.texture.txt 71 bytes
- car_body_06c_normal.png 8.31MB
- car_body_06c_normal.texture.txt 129 bytes
- car_body_06c_parameters.png 6.52MB
- car_body_06c_parameters.texture.txt 112 bytes
- car_body_07c_albedo.png 5.90MB
- car_body_07c_albedo.texture.txt 71 bytes
- car_body_07c_normal.png 7.35MB
- car_body_07c_normal.texture.txt 129 bytes
- car_body_07c_parameters.png 5.91MB
- car_body_07c_parameters.texture.txt 112 bytes
- config.txt 2.50KB
- structure_lod0.trainzmesh 11.85MB
- structure_lod1.trainzmesh 10.43MB
- structure_lod2.trainzmesh 8.16MB
- structure_lod3.trainzmesh 5.50MB
- structure_lod4.trainzmesh 2.76MB
- thumbnail.jpg 22.17KB
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 104719, 1: 83775, 2: 62831, 3: 41887, 4: 20943, 5: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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