SAP_Garbage_144_PBR
<kuid:439337:111607>
| Author: | MSGSapper |
| Kind: | scenery |
| Build: | 4.7 (TRS19 SP2) |
| Size: | 109.59MB |
| Uploaded: | 2025-10-22 |
| Downloads: |
12
-
+
|
SAP_Garbage_144_PBR
A very detailed, rusty, dirty and weathered wall of stacked scrap vehicle bodies done as a static scenery item. Uses high quality PBR textures. Height adjustable. Has LOD 0 to 4. Poly count at LOD0 = 38127.
Author: MSGSapper
- SAP_Garbage_144_PBR
- car_body_01b_albedo.png 5.98MB
- car_body_01b_albedo.texture.txt 71 bytes
- car_body_01b_normal.png 7.83MB
- car_body_01b_normal.texture.txt 129 bytes
- car_body_01b_parameters.png 5.87MB
- car_body_01b_parameters.texture.txt 112 bytes
- car_body_02b_albedo.png 5.52MB
- car_body_02b_albedo.texture.txt 71 bytes
- car_body_02b_normal.png 7.73MB
- car_body_02b_normal.texture.txt 129 bytes
- car_body_02b_parameters.png 5.70MB
- car_body_02b_parameters.texture.txt 112 bytes
- car_body_03b_albedo.png 6.34MB
- car_body_03b_albedo.texture.txt 71 bytes
- car_body_03b_normal.png 7.20MB
- car_body_03b_normal.texture.txt 129 bytes
- car_body_03b_parameters.png 6.10MB
- car_body_03b_parameters.texture.txt 112 bytes
- car_body_04b_albedo.png 6.06MB
- car_body_04b_albedo.texture.txt 71 bytes
- car_body_04b_normal.png 6.73MB
- car_body_04b_normal.texture.txt 129 bytes
- car_body_04b_parameters.png 6.09MB
- car_body_04b_parameters.texture.txt 112 bytes
- car_body_06b_albedo.png 6.28MB
- car_body_06b_albedo.texture.txt 71 bytes
- car_body_06b_normal.png 8.31MB
- car_body_06b_normal.texture.txt 129 bytes
- car_body_06b_parameters.png 6.52MB
- car_body_06b_parameters.texture.txt 112 bytes
- config.txt 2.50KB
- structure_lod0.trainzmesh 4.23MB
- structure_lod1.trainzmesh 3.74MB
- structure_lod2.trainzmesh 2.96MB
- structure_lod3.trainzmesh 2.00MB
- structure_lod4.trainzmesh 1.01MB
- thumbnail.jpg 23.73KB
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 38127, 1: 30501, 2: 22875, 3: 15249, 4: 7625, 5: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
User photos
No one has uploaded a photo of this object yet.

Comments:
Sign in to post a comment