SAP_Garbage_144_PBR

SAP_Garbage_144_PBR

<kuid:439337:111607>

Author: MSGSapper
Kind: scenery
Build: 4.7 (TRS19 SP2)
Size: 109.59MB
Uploaded: 2025-10-22
Downloads:
12
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0
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SAP_Garbage_144_PBR

A very detailed, rusty, dirty and weathered wall of stacked scrap vehicle bodies done as a static scenery item. Uses high quality PBR textures. Height adjustable. Has LOD 0 to 4. Poly count at LOD0 = 38127.

Author: MSGSapper

    SAP_Garbage_144_PBR
  • car_body_01b_albedo.png 5.98MB
  • car_body_01b_albedo.texture.txt 71 bytes
  • car_body_01b_normal.png 7.83MB
  • car_body_01b_normal.texture.txt 129 bytes
  • car_body_01b_parameters.png 5.87MB
  • car_body_01b_parameters.texture.txt 112 bytes
  • car_body_02b_albedo.png 5.52MB
  • car_body_02b_albedo.texture.txt 71 bytes
  • car_body_02b_normal.png 7.73MB
  • car_body_02b_normal.texture.txt 129 bytes
  • car_body_02b_parameters.png 5.70MB
  • car_body_02b_parameters.texture.txt 112 bytes
  • car_body_03b_albedo.png 6.34MB
  • car_body_03b_albedo.texture.txt 71 bytes
  • car_body_03b_normal.png 7.20MB
  • car_body_03b_normal.texture.txt 129 bytes
  • car_body_03b_parameters.png 6.10MB
  • car_body_03b_parameters.texture.txt 112 bytes
  • car_body_04b_albedo.png 6.06MB
  • car_body_04b_albedo.texture.txt 71 bytes
  • car_body_04b_normal.png 6.73MB
  • car_body_04b_normal.texture.txt 129 bytes
  • car_body_04b_parameters.png 6.09MB
  • car_body_04b_parameters.texture.txt 112 bytes
  • car_body_06b_albedo.png 6.28MB
  • car_body_06b_albedo.texture.txt 71 bytes
  • car_body_06b_normal.png 8.31MB
  • car_body_06b_normal.texture.txt 129 bytes
  • car_body_06b_parameters.png 6.52MB
  • car_body_06b_parameters.texture.txt 112 bytes
  • config.txt 2.50KB
  • structure_lod0.trainzmesh 4.23MB
  • structure_lod1.trainzmesh 3.74MB
  • structure_lod2.trainzmesh 2.96MB
  • structure_lod3.trainzmesh 2.00MB
  • structure_lod4.trainzmesh 1.01MB
  • thumbnail.jpg 23.73KB

VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 38127, 1: 30501, 2: 22875, 3: 15249, 4: 7625, 5: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB

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