SAP_Garbage_147_PBR
<kuid:439337:111613>
| Author: | MSGSapper |
| Kind: | scenery |
| Build: | 4.7 (TRS19 SP2) |
| Size: | 128.04MB |
| Uploaded: | 2025-11-12 |
| Downloads: |
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SAP_Garbage_147_PBR
A very detailed, rusty, dirty and weathered wall of stacked scrap vehicle bodies done as a static scenery item. Uses high quality PBR textures. Height adjustable. Has LOD 0 to 4. Poly count at LOD0 = 33279.
Author: MSGSapper
- SAP_Garbage_147_PBR
- car_body_01b_albedo.png 5.98MB
- car_body_01b_albedo.texture.txt 71 bytes
- car_body_01b_normal.png 7.83MB
- car_body_01b_normal.texture.txt 129 bytes
- car_body_01b_parameters.png 5.87MB
- car_body_01b_parameters.texture.txt 112 bytes
- car_body_03c_albedo.png 6.13MB
- car_body_03c_albedo.texture.txt 71 bytes
- car_body_03c_normal.png 7.20MB
- car_body_03c_normal.texture.txt 129 bytes
- car_body_03c_parameters.png 6.10MB
- car_body_03c_parameters.texture.txt 112 bytes
- car_body_04a_albedo.png 5.80MB
- car_body_04a_albedo.texture.txt 71 bytes
- car_body_04a_normal.png 6.73MB
- car_body_04a_normal.texture.txt 129 bytes
- car_body_04a_parameters.png 6.09MB
- car_body_04a_parameters.texture.txt 112 bytes
- car_body_06b_albedo.png 6.28MB
- car_body_06b_albedo.texture.txt 71 bytes
- car_body_06b_normal.png 8.31MB
- car_body_06b_normal.texture.txt 129 bytes
- car_body_06b_parameters.png 6.52MB
- car_body_06b_parameters.texture.txt 112 bytes
- car_body_07c_albedo.png 5.90MB
- car_body_07c_albedo.texture.txt 71 bytes
- car_body_07c_normal.png 7.35MB
- car_body_07c_normal.texture.txt 129 bytes
- car_body_07c_parameters.png 5.91MB
- car_body_07c_parameters.texture.txt 112 bytes
- car_body_09a_albedo.png 5.95MB
- car_body_09a_albedo.texture.txt 71 bytes
- car_body_09a_normal.png 7.87MB
- car_body_09a_normal.texture.txt 129 bytes
- car_body_09a_parameters.png 6.45MB
- car_body_09a_parameters.texture.txt 112 bytes
- config.txt 2.50KB
- structure_lod0.trainzmesh 3.66MB
- structure_lod1.trainzmesh 3.28MB
- structure_lod2.trainzmesh 2.59MB
- structure_lod3.trainzmesh 1.75MB
- structure_lod4.trainzmesh 899.72KB
- thumbnail.jpg 22.10KB
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 33279, 1: 26623, 2: 19966, 3: 13311, 4: 6655, 5: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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