SAP_Garbage_150_PBR
<kuid:439337:111625>
| Author: | MSGSapper |
| Kind: | scenery |
| Build: | 4.7 (TRS19 SP2) |
| Size: | 61.96MB |
| Uploaded: | 2025-09-25 |
| Downloads: |
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SAP_Garbage_150_PBR
A very detailed, rusty, dirty and weathered vehicle done as a static scenery item. Uses high quality PBR textures. Height adjustable. Has LOD 0 to 4. Poly count at LOD0 = 155594.
Author: MSGSapper
- SAP_Garbage_150_PBR
- config.txt 2.47KB
- exterior_albedo.png 7.85MB
- exterior_albedo.texture.txt 63 bytes
- exterior_normal.png 7.79MB
- exterior_normal.texture.txt 121 bytes
- exterior_parameters.png 7.66MB
- exterior_parameters.texture.txt 104 bytes
- interior_albedo.png 5.72MB
- interior_albedo.texture.txt 63 bytes
- interior_normal.png 4.84MB
- interior_normal.texture.txt 121 bytes
- interior_parameters.png 6.76MB
- interior_parameters.texture.txt 104 bytes
- structure_lod0.trainzmesh 9.04MB
- structure_lod1.trainzmesh 7.33MB
- structure_lod2.trainzmesh 5.73MB
- structure_lod3.trainzmesh 2.55MB
- structure_lod4.trainzmesh 1.58MB
- thumbnail.jpg 25.61KB
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 155594, 1: 124474, 2: 93356, 3: 62237, 4: 31118, 5: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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