SAP_Old_House_21_PBR
<kuid:439337:115956>
Author: | MSGSapper |
Kind: | buildable |
Build: | 4.7 |
Size: | 68.90MB |
Uploaded: | 2025-02-12 |
Downloads: |
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SAP_Old_House_21_PBR
A detailed and weathered old two story wooden house with brick fireplaces done as a static scenery object. Chimney smoke particle effects will be turned off from March thru August and turned on for the rest of the months in Driver mode. Please note that the smoke will always be on in Surveyor mode if you turn Pause off. Height adjustable. Script courtesy of Paul Cass (pcas1986) Height adjustable. Uses high quality non-parallax PBR textures. Has LOD 0 to 4. Poly count at LOD0 = 31889
- SAP_Old_House_21_PBR
- asphalt_shingle_roof1_albedo.png 6.66MB
- asphalt_shingle_roof1_albedo.texture.txt 91 bytes
- asphalt_shingle_roof1_normal.png 2.16MB
- asphalt_shingle_roof1_normal.texture.txt 149 bytes
- asphalt_shingle_roof1_parameters.png 222.57KB
- asphalt_shingle_roof1_parameters.texture.txt 132 bytes
- board_and_batten_white_albedo.png 1.51MB
- board_and_batten_white_albedo.texture.txt 93 bytes
- board_and_batten_white_normal.png 507.40KB
- board_and_batten_white_normal.texture.txt 151 bytes
- board_and_batten_white_parameters.png 67.63KB
- board_and_batten_white_parameters.texture.txt 134 bytes
- config.txt 3.35KB
- details_albedo.png 676.52KB
- details_albedo.texture.txt 63 bytes
- details_normal.png 1.12MB
- details_normal.texture.txt 121 bytes
- details_parameters.png 1.30MB
- details_parameters.texture.txt 104 bytes
- doors_albedo.png 2.93MB
- doors_albedo.texture.txt 59 bytes
- doors_normal.png 4.02MB
- doors_normal.texture.txt 117 bytes
- doors_parameters.png 3.29MB
- doors_parameters.texture.txt 100 bytes
- glass1_albedo.png 509.19KB
- glass1_albedo.texture.txt 61 bytes
- glass1_normal.png 6.73KB
- glass1_normal.texture.txt 119 bytes
- glass1_parameters.png 3.56KB
- glass1_parameters.texture.txt 102 bytes
- rusty_pipe_albedo.png 436.20KB
- rusty_pipe_albedo.texture.txt 69 bytes
- rusty_pipe_normal.png 427.17KB
- rusty_pipe_normal.texture.txt 127 bytes
- rusty_pipe_parameters.png 405.19KB
- rusty_pipe_parameters.texture.txt 110 bytes
- smokeyhouse.gs 1.36KB
- structure_lod0.trainzmesh 2.16MB
- structure_lod1.trainzmesh 1.86MB
- structure_lod2.trainzmesh 1.54MB
- structure_lod3.trainzmesh 1.10MB
- structure_lod4.trainzmesh 613.35KB
- thumbnail.jpg 24.03KB
- trim_albedo.png 4.20MB
- trim_albedo.texture.txt 57 bytes
- trim_normal.png 4.95MB
- trim_normal.texture.txt 115 bytes
- trim_parameters.png 5.71MB
- trim_parameters.texture.txt 98 bytes
- white_wood_wall_albedo.png 8.40MB
- white_wood_wall_albedo.texture.txt 79 bytes
- white_wood_wall_normal.png 5.41MB
- white_wood_wall_normal.texture.txt 137 bytes
- white_wood_wall_parameters.png 1.71MB
- white_wood_wall_parameters.texture.txt 120 bytes
- wood_board_old4_albedo.png 7.45MB
- wood_board_old4_albedo.texture.txt 79 bytes
- wood_board_old4_normal.png 1.27MB
- wood_board_old4_normal.texture.txt 137 bytes
- wood_board_old4_parameters.png 141.14KB
- wood_board_old4_parameters.texture.txt 120 bytes
VE107: The high-detail meshes total more than 10000 polygons. This may have a negative impact on performance: 0: 31889, 1: 25192, 2: 19133, 3: 12755, 4: 6377, 5: 0
TrainzMeshCollisionData::CreateNewShapeFromData> vertex count too high, falling back to AABB
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